private void LoadControls()
        {
            controlHandler = new ControlHandler();
            keyBindings = controlHandler.GetKeyBindings();
            originalKeybindings = controlHandler.GetKeyBindings();

            controlsEnabled = true;
            int posX = 0;
            int posY = 0;
            pointerPos = new Vector2(xPositions[posX], yPositions[posY]);

            if (controlHandler.GetNumberOfWiimotes() > 0)
                wm = controlHandler.GetWiimote(0);
        }
 public override void Initialize()
 {
     cHandler = new ControlHandler();
     keyBindingsContent = new KeyBindingsContent(graphics, Content);
 }
 private void DiscardChanges()
 {
     controlHandler = new ControlHandler();
     keyBindings = controlHandler.GetKeyBindings();
     reset = true;
 }