private void picFace_Click(object sender, EventArgs e) { if (Editor.Instance.curGame.AM.MyActor.Count == 0) return; ChooseFace cf = new ChooseFace(Editor.Instance.curGame.AM.MyActor[lstActor.SelectedIndex]); cf.ShowDialog(); RefreshDatabase(); }
private void picFace_Click(object sender, EventArgs e) { ChooseFace cf = new ChooseFace(_actor); cf.ShowDialog(); }