Example #1
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public JDBaconTheGame()
        {
            Content.RootDirectory = "Content";
            this.IsFixedTimeStep = false;
            this.Window.AllowUserResizing = true;

            graphics = new GraphicsDeviceManager(this);
            graphics.GraphicsProfile = GraphicsProfile.HiDef;
            graphics.SynchronizeWithVerticalRetrace = false;
            graphics.PreferMultiSampling = true;
            graphics.PreferredBackBufferWidth = 840;
            graphics.PreferredBackBufferHeight = 480;

            // Establishing JDBTG object instances.
            JDBTG.MusicManager = new EasyXnaAudioComponent(this, "Assets/Audio");
            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            Collision = new CollisionSystemPersistentSAP();

            World = new World(Collision);
            World.AllowDeactivation = true;
            World.Gravity = new JVector(0, -10, 0);

            cullMode = new RasterizerState();
            cullMode.CullMode = CullMode.None;

            normal = new RasterizerState();

            Components.Add(screenManager);
        }
Example #2
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Example #3
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }