public clsPlayer(clsSprite _sprite, int _quests, int _journal) { Journal = new string[_journal]; Sprite = _sprite; Collectables = 0; Correct = 0; }
public clsChatBox(clsSprite _opensprite, clsSprite _closedsprite, clsSprite _indicatorsprite, SpriteFont fontin) { OpenSprite = _opensprite; CloseSprite = _closedsprite; ActiveSprite = _closedsprite; IndicatorSprite = _indicatorsprite; Font = fontin; }
public clsNPC(clsSprite _sprite, string _text, string _name, string _unlocker, int _unlocknos) { Unlocker = _unlocker; UnlockedNom = _unlocknos; Sprite = _sprite; Text = _text; Name = _name; OverWriteVisible = false; }
public HUD(Texture2D _tex1, Texture2D _tex2, Texture2D _tex3, SpriteFont _font) { sprStartMenu = new clsSprite(_tex1, new Vector2(160f, 150f), new Vector2(456, 281)); sprMainMenu = new clsSprite(_tex2, new Vector2(150f, 100f), new Vector2(325f, 352f)); sprOptions = new clsSprite(_tex3, new Vector2(150f, 100f), new Vector2(325f, 352f)); Font = _font; MenuCol = new Color[6]; }
public clsArchitecture(clsSprite _sprite, clsSprite _sprite2) { Body = _sprite; Head = _sprite2; Visible = false; OverWriteVisible = false; if (Body.size.X > Head.size.X) Head.position = new Vector2(Body.position.X +((Body.size.X- Head.size.X) / 2), Body.position.Y - Head.size.Y); else if (Body.size.X < Head.size.X) { Head.position = new Vector2(Body.position.X - ((Head.size.X - Body.size.X) / 2), Body.position.Y - Head.size.Y); } else Head.position = new Vector2(Body.position.X, Body.position.Y - Head.size.Y); }
public void Open() { Indicator = false; ShowConvo = true; ActiveSprite = OpenSprite; }
public void Closed() { ShowConvo = false; ActiveSprite = CloseSprite; }
public bool Collides(clsSprite otherSprite) { if (this.position.X + this.size.X + velocity.X> otherSprite.position.X && this.position.Y + this.size.Y + velocity.Y> otherSprite.position.Y && this.position.X + velocity.X < otherSprite.position.X + otherSprite.size.X && this.position.Y + velocity.Y < otherSprite.position.Y + otherSprite.size.Y) { return true; } else { return false; } }
public clsBlocking(clsSprite _sprite) { Sprite = _sprite; Visible = false; OverWriteVisible = false; }
public clsBackground(clsSprite _sprite) { Sprite = _sprite; Map = -1; }
public clsSpriteBank(ContentManager Content) { Contents = Content; sprTree_Head = new clsSprite[10]; sprTree_Body = new clsSprite[10]; sprARC_Body = new clsSprite[20]; sprARC_Head = new clsSprite[20]; sprBlocked = new clsSprite[25]; sprBarrier = new clsSprite[4]; sprTowerPiece = new clsSprite[5]; sprBacteria = new clsSprite[15]; sprTownMarker = new clsSprite[9]; sprNPC = new clsSprite[13]; sprRockBlock = new clsSprite[18]; ARCBuildings = new Texture2D[8]; ARCTrees = new Texture2D[4]; PIETower = new Texture2D[3]; Blk = new Texture2D[50]; NPC = Content.Load<Texture2D>("NPC"); ARCBuildings[0] = Content.Load<Texture2D>("Building1_Body"); ARCBuildings[1] = Content.Load<Texture2D>("Building1_Head"); ARCBuildings[2] = Content.Load<Texture2D>("Mudhut_Base"); ARCBuildings[3] = Content.Load<Texture2D>("Mudhut_Top"); ARCBuildings[4] = Content.Load<Texture2D>("Building1_Body"); ARCBuildings[5] = Content.Load<Texture2D>("Building1_Head"); ARCBuildings[6] = Content.Load<Texture2D>("Building1_Body"); ARCBuildings[7] = Content.Load<Texture2D>("Building1_Head"); ARCTrees[0] = Content.Load<Texture2D>("Tree"); ARCTrees[1] = Content.Load<Texture2D>("Tree_Top"); ARCTrees[2] = Content.Load<Texture2D>("Tree"); ARCTrees[3] = Content.Load<Texture2D>("Tree_Top"); PIETower[0] = Content.Load<Texture2D>("Piece"); PIETower[1] = Content.Load<Texture2D>("Piece"); PIETower[2] = Content.Load<Texture2D>("Piece"); Blk[0] = Content.Load<Texture2D>("hBlocker"); Blk[2] = Content.Load<Texture2D>("Blank"); Blk[3] = Content.Load<Texture2D>("Piece"); Blk[4] = Content.Load<Texture2D>("Tower_Bottom"); Blk[5] = Content.Load<Texture2D>("Tower_Top"); Blk[6] = Content.Load<Texture2D>("Rock"); Bacteria = Content.Load<Texture2D>("Bacteria"); Indicator = Content.Load<Texture2D>("Indicator"); PlayerScore = Content.Load<Texture2D>("PlayerScore"); Collectables = Content.Load<Texture2D>("Collectables"); Marker = Content.Load<Texture2D>("CityMarker"); Well = Content.Load<Texture2D>("Well"); FactSheet = Content.Load<Texture2D>("FactSheet"); Table = Content.Load<Texture2D>("Table"); sprSchool = new clsSprite(Content.Load<Texture2D>("School"), new Vector2(344f, 234f),new Vector2(45,44)); sprBoat = new clsSprite(Content.Load<Texture2D>("boat"), new Vector2(344f, 234f), new Vector2(191, 133)); sprAreYouSure = new clsSprite(Content.Load<Texture2D>("AreYouSure"), new Vector2(344f, 234f), new Vector2(122, 134)); sprStartMenu = new clsSprite(Content.Load<Texture2D>("Start_Menu"), new Vector2(348f, 249f), new Vector2(126, 104)); sprMainMenu = new clsSprite(Blk[2], new Vector2(326f, 200f), new Vector2(156f, 224f)); sprCredits = new clsSprite(Blk[2], new Vector2(250f, 200f), new Vector2(300f, 200f)); sprOptions = new clsSprite(Blk[2], new Vector2(326f, 230f), new Vector2(156f, 224f)); sprInteract = new clsSprite(Content.Load<Texture2D>("A"), new Vector2(350f, 300f), new Vector2(77f, 31f), new Vector2(0, 0)); sprInteract_Closed = new clsSprite(Blk[2], new Vector2(350f, 300f), new Vector2(35f, 31f), new Vector2(0, 0)); sprPlayer = new clsSprite(Content.Load<Texture2D>("Main_Char"), new Vector2(350f, 300f), new Vector2(32f, 48f), new Vector2(0, 0)); sprBackground = new clsSprite(Content.Load<Texture2D>("Background"), new Vector2(0, 0), new Vector2(800f, 600f), new Vector2(0, 4)); sprChatBox = new clsSprite(Content.Load<Texture2D>("Conversations"), new Vector2(0, 540f), new Vector2(800f, 60f), new Vector2(0, 0)); sprDataBox = new clsSprite(Content.Load<Texture2D>("DataBank"), new Vector2(588f, 45f), new Vector2(212f, 495f), new Vector2(0, 0)); sprRadioBox = new clsSprite(Content.Load<Texture2D>("RadioMessage"), new Vector2(0f, 100f), new Vector2(212f, 380f), new Vector2(0, 0)); sprLetter = new clsSprite(Content.Load<Texture2D>("LetterMessage"), new Vector2(60f, 60f), new Vector2(697f, 485f), new Vector2(0, 0)); sprChatBox_Closed = new clsSprite(Blk[2], new Vector2(0, 0f), new Vector2(0, 0f), new Vector2(0, 0)); sprDataBox_Closed = new clsSprite(Content.Load<Texture2D>("DataBank_Closed"), new Vector2(787f, 45f), new Vector2(13f, 495f), new Vector2(0, 0)); sprRadioBox_Closed = new clsSprite(Content.Load<Texture2D>("RadioMessage_Closed"), new Vector2(0f, 100f), new Vector2(12f, 380f), new Vector2(0, 0)); sprLetter_Closed = new clsSprite(Blk[2], new Vector2(0f, 0f), new Vector2(0, 0), new Vector2(0, 0)); sprRadioBox_Indicate = new clsSprite(Indicator, new Vector2(14f, 105f), new Vector2(54f, 40f), new Vector2(0, 0)); sprDataBox_Indicate = new clsSprite(Indicator, new Vector2(730f, 105f), new Vector2(54f, 40f), new Vector2(1, 0)); sprDataBank_HUD = new clsSprite(Blk[2], new Vector2(600f, 70f), new Vector2(100f, 100f), new Vector2(0, 0)); sprPlayerScore = new clsSprite(PlayerScore, new Vector2(562f, 10f), new Vector2(188f, 31f), new Vector2(0, 0)); sprCollectables = new clsSprite(Collectables, new Vector2(50f, 10f), new Vector2(188f, 31f), new Vector2(0, 0)); sprCollectable_Closed = new clsSprite(Blk[2], new Vector2(0f, 10f), new Vector2(188f, 31f), new Vector2(0, 0)); sprDataPopup = new clsSprite(FactSheet, new Vector2(280f, 180f), new Vector2(238f, 273f), new Vector2(0, 0)); sprDataPopup_Closed = new clsSprite(Blk[2], new Vector2(320f, 400f), new Vector2(188f, 31f), new Vector2(0, 0)); sprFoodGame = new clsSprite(Blk[2], new Vector2(185f, 80f), new Vector2(188f, 31f), new Vector2(0, 0)); sprTeachGame = new clsSprite(Blk[2], new Vector2(30f, 40f), new Vector2(188f, 31f), new Vector2(0, 0)); sprFoodGame_Closed = new clsSprite(Blk[2], new Vector2(320f, 400f), new Vector2(188f, 31f), new Vector2(0, 0)); sprTeachGame_Closed = new clsSprite(Blk[2], new Vector2(320f, 400f), new Vector2(188f, 31f), new Vector2(0, 0)); sprTowerPiece[0] = new clsSprite(Blk[3], new Vector2(500,400), new Vector2(32,32), new Vector2(0,0)); sprTowerPiece[1] = new clsSprite(Blk[3], new Vector2(500, 400), new Vector2(32, 32), new Vector2(0, 0)); sprTowerPiece[2] = new clsSprite(Blk[3], new Vector2(500, 400), new Vector2(32, 32), new Vector2(0, 0)); sprTowerPiece[3] = new clsSprite(Blk[4], new Vector2(559, 152), new Vector2(280f, 76), new Vector2(1, 0)); sprTowerPiece[4] = new clsSprite(Blk[5], new Vector2(559, 204), new Vector2(280f,204), new Vector2(1,0)); sprTownMarker[0] = new clsSprite(Marker, new Vector2(100,100), new Vector2(47,47), new Vector2(0,0)); sprTownMarker[1] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[2] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[3] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[4] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[5] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[6] = new clsSprite(Well, new Vector2(100, 100), new Vector2(49, 53), new Vector2(0, 0)); sprTownMarker[7] = new clsSprite(Marker, new Vector2(100, 100), new Vector2(47, 47), new Vector2(0, 0)); sprTownMarker[8] = new clsSprite(Table, new Vector2(100, 100), new Vector2(55, 28), new Vector2(0, 0)); sprNPC[0] = new clsSprite(NPC, new Vector2(100,100), new Vector2(32,48), new Vector2(0,0)); sprNPC[1] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(1, 0)); sprNPC[2] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(2, 0)); sprNPC[3] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(3, 0)); sprNPC[4] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(0, 1)); sprNPC[5] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(1, 1)); sprNPC[6] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(2, 1)); sprNPC[7] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(3, 1)); sprNPC[8] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(0, 2)); sprNPC[9] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(1, 2)); sprNPC[10] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(2, 2)); sprNPC[11] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(3, 2)); sprNPC[12] = new clsSprite(NPC, new Vector2(100, 100), new Vector2(32, 48), new Vector2(0, 3)); sprBarrier[0] = new clsSprite(Blk[0], new Vector2(100, 100), new Vector2(115, 56), new Vector2(0, 0)); sprBarrier[1] = new clsSprite(Blk[0], new Vector2(100, 100), new Vector2(115, 56), new Vector2(0, 0)); for(int i = 0; i<sprBlocked.Length; i++) sprBlocked[i] = new clsSprite(Blk[2], new Vector2(100, 100), new Vector2(400, 600), new Vector2(0, 0)); for(int i = 0; i<sprRockBlock.Length; i++) sprRockBlock[i] = new clsSprite(Blk[6], new Vector2(100, 100), new Vector2(49, 40), new Vector2(0, 0)); sprBacteria[0] = new clsSprite(Bacteria, new Vector2(10,10),new Vector2(64,64),new Vector2(2f,1f), new Vector2(0,0)); sprBacteria[1] = new clsSprite(Bacteria, new Vector2(50,40),new Vector2(64,64),new Vector2(1f,2f), new Vector2(1,0)); sprBacteria[2] = new clsSprite(Bacteria, new Vector2(200, 200), new Vector2(64, 64), new Vector2(4f, 1f), new Vector2(2, 0)); sprBacteria[3] = new clsSprite(Bacteria, new Vector2(600, 100), new Vector2(64, 64), new Vector2(2f, 2f), new Vector2(0, 0)); sprBacteria[4] = new clsSprite(Bacteria, new Vector2(10, 400), new Vector2(64, 64), new Vector2(2f, -3f), new Vector2(1, 0)); sprBacteria[5] = new clsSprite(Bacteria, new Vector2(700, 10), new Vector2(64, 64), new Vector2(1f, 2f), new Vector2(2, 0)); sprBacteria[6] = new clsSprite(Bacteria, new Vector2(80, 500), new Vector2(64, 64), new Vector2(-2f, 1f), new Vector2(0, 0)); sprBacteria[7] = new clsSprite(Bacteria, new Vector2(400, 400), new Vector2(64, 64), new Vector2(1f, 4f), new Vector2(1, 0)); sprBacteria[8] = new clsSprite(Bacteria, new Vector2(700, 500), new Vector2(64, 64), new Vector2(3f, 3f), new Vector2(2, 0)); sprBacteria[9] = new clsSprite(Bacteria, new Vector2(720, 40), new Vector2(64, 64), new Vector2(1f, 1f), new Vector2(0, 0)); sprBacteria[10] = new clsSprite(Bacteria, new Vector2(30, 80), new Vector2(64, 64), new Vector2(-1f, 1f), new Vector2(1, 0)); sprBacteria[11] = new clsSprite(Bacteria, new Vector2(500, 500), new Vector2(64, 64), new Vector2(-2f, -1f), new Vector2(2, 0)); sprBacteria[12] = new clsSprite(Bacteria, new Vector2(20, 70), new Vector2(64, 64), new Vector2(-2f, -2f), new Vector2(0, 0)); sprBacteria[13] = new clsSprite(Bacteria, new Vector2(90, 90), new Vector2(64, 64), new Vector2(3f, -2f), new Vector2(1, 0)); sprBacteria[14] = new clsSprite(Bacteria, new Vector2(30, 500), new Vector2(64, 64), new Vector2(1f, 1f), new Vector2(2, 0)); sprARC_Body[0] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[0] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[1] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[1] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[2] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[2] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[3] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[3] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[4] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[4] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[5] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[5] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[6] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[6] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[7] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[7] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[8] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[8] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[9] = new clsSprite(ARCBuildings[0], new Vector2(300, 300), new Vector2(56, 28), new Vector2(0, 0)); sprARC_Head[9] = new clsSprite(ARCBuildings[1], new Vector2(0, 0), new Vector2(67, 39), new Vector2(0, 0)); sprARC_Body[10] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[10] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[11] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[11] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[12] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[12] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[13] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[13] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[14] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[14] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[15] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[15] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[16] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[16] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[17] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[17] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[18] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[18] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprARC_Body[19] = new clsSprite(ARCBuildings[2], new Vector2(0, 0), new Vector2(108, 56), new Vector2(0, 0)); sprARC_Head[19] = new clsSprite(ARCBuildings[3], new Vector2(300, 300), new Vector2(134, 87), new Vector2(0, 0)); sprTree_Body[0] = new clsSprite(ARCTrees[0], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[0] = new clsSprite(ARCTrees[1], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[1] = new clsSprite(ARCTrees[2], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[1] = new clsSprite(ARCTrees[3], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[2] = new clsSprite(ARCTrees[0], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[2] = new clsSprite(ARCTrees[1], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[3] = new clsSprite(ARCTrees[2], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[3] = new clsSprite(ARCTrees[3], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[4] = new clsSprite(ARCTrees[0], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[4] = new clsSprite(ARCTrees[1], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[5] = new clsSprite(ARCTrees[2], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[5] = new clsSprite(ARCTrees[3], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[6] = new clsSprite(ARCTrees[0], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[6] = new clsSprite(ARCTrees[1], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[7] = new clsSprite(ARCTrees[2], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[7] = new clsSprite(ARCTrees[3], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[8] = new clsSprite(ARCTrees[0], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[8] = new clsSprite(ARCTrees[1], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); sprTree_Body[9] = new clsSprite(ARCTrees[2], new Vector2(200, 500), new Vector2(18, 36), new Vector2(0, 0)); sprTree_Head[9] = new clsSprite(ARCTrees[3], new Vector2(0, 0), new Vector2(115, 109), new Vector2(0, 0)); }