Example #1
0
        public void MultiplyRev(Matrix4 firstMatrix)
        {
            double n_a1,
                   n_a2,
                   n_a3,
                   n_a4,
                   n_b1,
                   n_b2,
                   n_b3,
                   n_b4,
                   n_c1,
                   n_c2,
                   n_c3,
                   n_c4,
                   n_d1,
                   n_d2,
                   n_d3,
                   n_d4;
            n_a1 = firstMatrix.A1 * A1 + firstMatrix.A2 * B1 + firstMatrix.A3 * C1 + firstMatrix.A4 * D1;
            n_a2 = firstMatrix.A1 * A2 + firstMatrix.A2 * B2 + firstMatrix.A3 * C2 + firstMatrix.A4 * D2;
            n_a3 = firstMatrix.A1 * A3 + firstMatrix.A2 * B3 + firstMatrix.A3 * C3 + firstMatrix.A4 * D3;
            n_a4 = firstMatrix.A1 * A4 + firstMatrix.A2 * B4 + firstMatrix.A3 * C4 + firstMatrix.A4 * D4;

            n_b1 = firstMatrix.B1 * A1 + firstMatrix.B2 * B1 + firstMatrix.B3 * C1 + firstMatrix.B4 * D1;
            n_b2 = firstMatrix.B1 * A2 + firstMatrix.B2 * B2 + firstMatrix.B3 * C2 + firstMatrix.B4 * D2;
            n_b3 = firstMatrix.B1 * A3 + firstMatrix.B2 * B3 + firstMatrix.B3 * C3 + firstMatrix.B4 * D3;
            n_b4 = firstMatrix.B1 * A4 + firstMatrix.B2 * B4 + firstMatrix.B3 * C4 + firstMatrix.B4 * D4;

            n_c1 = firstMatrix.C1 * A1 + firstMatrix.C2 * B1 + firstMatrix.C3 * C1 + firstMatrix.C4 * D1;
            n_c2 = firstMatrix.C1 * A2 + firstMatrix.C2 * B2 + firstMatrix.C3 * C2 + firstMatrix.C4 * D2;
            n_c3 = firstMatrix.C1 * A3 + firstMatrix.C2 * B3 + firstMatrix.C3 * C3 + firstMatrix.C4 * D3;
            n_c4 = firstMatrix.C1 * A4 + firstMatrix.C2 * B4 + firstMatrix.C3 * C4 + firstMatrix.C4 * D4;

            n_d1 = firstMatrix.D1 * A1 + firstMatrix.D2 * B1 + firstMatrix.D3 * C1 + firstMatrix.D4 * D1;
            n_d2 = firstMatrix.D1 * A2 + firstMatrix.D2 * B2 + firstMatrix.D3 * C2 + firstMatrix.D4 * D2;
            n_d3 = firstMatrix.D1 * A3 + firstMatrix.D2 * B3 + firstMatrix.D3 * C3 + firstMatrix.D4 * D3;
            n_d4 = firstMatrix.D1 * A4 + firstMatrix.D2 * B4 + firstMatrix.D3 * C4 + firstMatrix.D4 * D4;

            A1 = n_a1;
            A2 = n_a2;
            A3 = n_a3;
            A4 = n_a4;

            B1 = n_b1;
            B2 = n_b2;
            B3 = n_b3;
            B4 = n_b4;

            C1 = n_c1;
            C2 = n_c2;
            C3 = n_c3;
            C4 = n_c4;

            D1 = n_d1;
            D2 = n_d2;
            D3 = n_d3;
            D4 = n_d4;
        }
Example #2
0
        public void Multiply(Matrix4 sM)
        {
            double n_a1,
                   n_a2,
                   n_a3,
                   n_a4,
                   n_b1,
                   n_b2,
                   n_b3,
                   n_b4,
                   n_c1,
                   n_c2,
                   n_c3,
                   n_c4,
                   n_d1,
                   n_d2,
                   n_d3,
                   n_d4;
            n_a1 = A1 * sM.A1 + A2 * sM.B1 + A3 * sM.C1 + A4 * sM.D1;
            n_a2 = A1 * sM.A2 + A2 * sM.B2 + A3 * sM.C2 + A4 * sM.D2;
            n_a3 = A1 * sM.A3 + A2 * sM.B3 + A3 * sM.C3 + A4 * sM.D3;
            n_a4 = A1 * sM.A4 + A2 * sM.B4 + A3 * sM.C4 + A4 * sM.D4;

            n_b1 = B1 * sM.A1 + B2 * sM.B1 + B3 * sM.C1 + B4 * sM.D1;
            n_b2 = B1 * sM.A2 + B2 * sM.B2 + B3 * sM.C2 + B4 * sM.D2;
            n_b3 = B1 * sM.A3 + B2 * sM.B3 + B3 * sM.C3 + B4 * sM.D3;
            n_b4 = B1 * sM.A4 + B2 * sM.B4 + B3 * sM.C4 + B4 * sM.D4;

            n_c1 = C1 * sM.A1 + C2 * sM.B1 + C3 * sM.C1 + C4 * sM.D1;
            n_c2 = C1 * sM.A2 + C2 * sM.B2 + C3 * sM.C2 + C4 * sM.D2;
            n_c3 = C1 * sM.A3 + C2 * sM.B3 + C3 * sM.C3 + C4 * sM.D3;
            n_c4 = C1 * sM.A4 + C2 * sM.B4 + C3 * sM.C4 + C4 * sM.D4;

            n_d1 = D1 * sM.A1 + D2 * sM.B1 + D3 * sM.C1 + D4 * sM.D1;
            n_d2 = D1 * sM.A2 + D2 * sM.B2 + D3 * sM.C2 + D4 * sM.D2;
            n_d3 = D1 * sM.A3 + D2 * sM.B3 + D3 * sM.C3 + D4 * sM.D3;
            n_d4 = D1 * sM.A4 + D2 * sM.B4 + D3 * sM.C4 + D4 * sM.D4;

            A1 = n_a1;
            A2 = n_a2;
            A3 = n_a3;
            A4 = n_a4;

            B1 = n_b1;
            B2 = n_b2;
            B3 = n_b3;
            B4 = n_b4;

            C1 = n_c1;
            C2 = n_c2;
            C3 = n_c3;
            C4 = n_c4;

            D1 = n_d1;
            D2 = n_d2;
            D3 = n_d3;
            D4 = n_d4;
        }
Example #3
0
 // apply addition values to Matrix using multiply
 // addition to the "this" matrix
 // "this matrix" = addtion matrix + "this" matrix
 public void Add(double dX, double dY, double dZ)
 {
     var addMatrix = new Matrix4(dX, dY, dZ);
     addMatrix.Multiply(this);
     A1 = addMatrix.A1;
     A2 = addMatrix.A2;
     A3 = addMatrix.A3;
     A4 = addMatrix.A4;
     B1 = addMatrix.B1;
     B2 = addMatrix.B2;
     B3 = addMatrix.B3;
     B4 = addMatrix.B4;
     C1 = addMatrix.C1;
     C2 = addMatrix.C2;
     C3 = addMatrix.C3;
     C4 = addMatrix.C4;
     D1 = addMatrix.D1;
     D2 = addMatrix.D2;
     D3 = addMatrix.D3;
     D4 = addMatrix.D4;
 }
Example #4
0
 public void CopyValueFrom(Matrix4 source)
 {
     A1 = source.A1;
     A2 = source.A2;
     A3 = source.A3;
     A4 = source.A4;
     B1 = source.B1;
     B2 = source.B2;
     B3 = source.B3;
     B4 = source.B4;
     C1 = source.C1;
     C2 = source.C2;
     C3 = source.C3;
     C4 = source.C4;
     D1 = source.D1;
     D2 = source.D2;
     D3 = source.D3;
     D4 = source.D4;
 }
Example #5
0
        public static Matrix4 Rotate(double cosx, double sinx, double cosy, double siny, double cosz, double sinz)
        {
            var xRotate = new Matrix4(
                1, 0, 0, 0,
                0, cosx, -sinx, 0,
                0, sinx, cosx, 0,
                0, 0, 0, 1
                );
            var yRotate = new Matrix4(
                cosy, 0, siny, 0,
                0, 1, 0, 0,
                -siny, 0, cosy, 0,
                0, 0, 0, 1);

            var zRotate = new Matrix4(
                cosz, -sinz, 0, 0,
                sinz, cosz, 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);

            xRotate.Multiply(yRotate);
            xRotate.Multiply(zRotate);
            return xRotate;
        }