public int Connect(string data)
 {
     Client c = new Client();
     c.ClientId = Guid.Parse(Context.ClientId);
     //c.Ip = IPAddress.Parse(HttpContext.Current.Request.UserHostAddress);
     c.Properties = data.ToHashTable();
     Guid gid = Guid.Empty;
     Guid.TryParse(Caller.gameId.ToString(), out gid);
     c.GameId = gid;
     Client.ConnectedClients.Add(c.ClientId, c);
     AddToGroup(c.GameId.ToString());
     EnterGame(c);
     return -1;
 }
Example #2
0
        public override void EnterGame(Client c)
        {
            //  Get User For Client.  Attach User Subscribers to Client to present view.
            // Or, if user not has logged in make them do that then.
            if (c.Properties.ContainsKey("username") && c.Properties.ContainsKey("password"))
            {
                User u = User.GetUser(c.Properties["username"].ToString(), c.Properties["password"].ToString());
                // Go to appropriate screen for user.
                if (u != null)
                {

                }
            }
            else
            {
                // Present Login Screen
            }
        }
Example #3
0
 public abstract void EnterGame(Client c);
Example #4
0
 public int EnterGame(Guid gameId, Client c)
 {
     if (!string.IsNullOrEmpty(serverPath))
     {
         try
         {
             ChannelFactory<IEngineServer> pipeFactory = new ChannelFactory<IEngineServer>(new NetNamedPipeBinding(), new EndpointAddress(serverPath));
             serverProxy = pipeFactory.CreateChannel();
             return serverProxy.EnterGame(gameId, c);
         }
         catch (Exception ex)
         {
             Log.Error(ex);
         }
     }
     return -1;
 }
 public int EnterGame(Guid gameId, Client c)
 {
     if (GameServer.Games.FirstOrDefault(e => e.Id == gameId) == null) return -1;
     GameServer.Games.First(e => e.Id == gameId).EnterGame(c);
     return 0;
 }
 public int EnterGame(Client c)
 {
     Dispatcher.Instance.EnterGame(c.GameId, c);
     return 1;
 }