public static Actor Block()
 {
     Actor block = new Block(1, .2f, Tile.size.X/2, Tile.size.Y/2);
     return block;
 }
 void ActiveFrame_MouseClick(GUIElement sender, MouseEventArgs e)
 {
     var block = new Block(1, e.CurrentMouseState.X, e.CurrentMouseState.Y);
     ActiveMap.AddGameObject(block);
     PhysicsManager.AddPolyBody(block.PolyBody);
 }