Example #1
0
        public Player(Vector2 position,Sprite sprite,ScreenDebuger screenDebuger,ContentManager content,GraphicsDevice graphicsDevice,Level level)
        {
            this.content = content;
            this.screenDebuger = screenDebuger;
            playerSprite = sprite;
            this.position = position;
            playerSprite.Position = this.position;
            Spawn = position;
            this.level = level;
            this.platforms = level.Platforms;
            random = new Random();
            Health = 100;

            runningAnimation = new Animation(content.Load<Texture2D>("SpriteSheets/running"), position, 100, 100, 8, 150, 1f, true, graphicsDevice);
            currentAnimation = runningAnimation;
        }
Example #2
0
        public void Intialise(List<Platform> platforms,List<Sprite> sprites,KryptonEngine krypton,ContentManager content,GraphicsDevice graphicsDevice, ScreenDebuger screenDebuger, Level level)
        {
            if (EntityType == "Player")
            {
                Texture2D playerImage = content.Load<Texture2D>("player");
                Sprite testSprite = new Sprite(playerImage, new Vector2(0,0), false, krypton);
                Player aPlayer = new Player(new Vector2(EntityBounds.X, EntityBounds.Y), testSprite,screenDebuger,content,graphicsDevice,level);
                level.setPlayer(aPlayer);
            }

            if (EntityType == "Hazard")
            {

            }

            if (EntityType == "Platform")
            {
                TileCollision tileCollision = TileCollision.Platform;
                if (Properties["CollisionType"] == "Platform") {tileCollision = TileCollision.Platform;}
                if (Properties["CollisionType"] == "Passable") { tileCollision = TileCollision.Passable; }
                if (Properties["CollisionType"] == "Impassable") { tileCollision = TileCollision.Impassable; }
                Platform platform = new Platform(EntityBounds, tileCollision, Convert.ToBoolean(Properties["IsShadowCaster"]), krypton);
                platforms.Add(platform);
            }

            if (EntityType == "Light")
            {
                Color color = new Color();
                color.R = (byte)Convert.ToInt32(Properties["R"]);
                color.G = (byte)Convert.ToInt32(Properties["G"]);
                color.B = (byte)Convert.ToInt32(Properties["B"]);
                color.A = 255;

                /*
                    X = EntityBounds.X,
                    Y = EntityBounds.Y,
                    Range = (float)Convert.ToInt32(Properties["Range"]),
                    Intensity = (float)Convert.ToDouble(Properties["Intensity"]),
                    Color = color,
                    ShadowType = ShadowType.Illuminated,
                    Fov = MathHelper.PiOver2 * (float) (0.5)
                 * */

                    Light2D light = new Light2D
                    {
                        Texture = LightTextureBuilder.CreatePointLight(graphicsDevice, 1024),
                        X = EntityBounds.X,
                        Y = EntityBounds.Y,
                        Range = (float)Convert.ToInt32(Properties["Range"]),
                        Intensity = (float)Convert.ToDouble(Properties["Intensity"]),
                        Color = color,
                        ShadowType = ShadowType.Illuminated,
                        Fov = MathHelper.PiOver2 * (float)Convert.ToDouble(Properties["Fov"])
                    };

                //Optional Properties
                    if(Properties.ContainsKey("Flicker")){ light.Flicker = (bool)Convert.ToBoolean(Properties["Flicker"]);}

                    krypton.Lights.Add(light);
            }
        }
Example #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Make sure to initialize krpyton, unless it has been added to the Game's list of Components
            krypton.Initialize();
            krypton.SpriteBatchCompatablityEnabled = true;
            krypton.CullMode = CullMode.None;
            krypton.Bluriness = 3;
            krypton.AmbientColor = new Color(15, 15, 15);

            ambiantLight.Initialize();
            //ambiantLight.SpriteBatchCompatablityEnabled = true;
            //ambiantLight.CullMode = CullMode.None;
            ambiantLight.Bluriness = 0;
            ambiantLight.AmbientColor = new Color(40, 40, 40);
            //ambiantLight.AmbientColor = new Color(255, 255, 255);

            //Sprites list
            sprites = new List<Sprite>();

            //Create camera
            camera = new Camera2D(GraphicsDevice);

            //Set vertical scale
            verticalUnits = GraphicsDevice.Viewport.Height;

            // TODO: use this.Content to load your game content here
            level = Content.Load<Level>("Levels/newTest");
            level.Intialise(krypton, this.Content, this.GraphicsDevice, this.screenDebuger , sprites);

            base.Initialize();
        }