public Matrix4x3 HierarchialTransformUp(Node obj) { if (obj.isInherited || obj.isInheritor) return obj.Transform.Data; return (obj.ParentID == -1) ? obj.Transform.Data : obj.Transform.Data * HierarchialTransformUp(ObjectByID(obj.ParentID)); }
public Matrix4x3 HierarchialTransformDown(Node obj) { if (obj.isInherited || obj.isInheritor) return Matrix4x3.Identity; //these could end in infinite loop return (obj.ParentID == -1) ? obj.Transform.Data : HierarchialTransformDown(ObjectByID(obj.ParentID)) * obj.Transform.Data; }