/// <summary>
 /// Converts an XmlNode into a LogNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The LogNode derived from the input XmlNode.</returns>
 public static LogNode Import(XmlNode xmlNode, Game game)
 {
     switch (xmlNode.Name) {
         case "Action":
             return Action(xmlNode, game);
         case "Choice":
             return Choice(xmlNode, game);
         case "Choices":
             return Choices(xmlNode, game);
         case "ChosenEntities":
             return ChosenEntities(xmlNode, game);
         case "FullEntity":
             return FullEntity(xmlNode, game);
         case "GameEntity":
             return GameEntity(xmlNode, game);
         case "HideEntity":
             return HideEntity(xmlNode, game);
         case "Info":
             return Info(xmlNode, game);
         case "MetaData":
             return MetaData(xmlNode, game);
         case "Option":
             return Option(xmlNode, game);
         case "Options":
             return Options(xmlNode, game);
         case "Player":
             return Player(xmlNode, game);
         case "SendChoices":
             return SendChoices(xmlNode, game);
         case "SendOption":
             return SendOption(xmlNode, game);
         case "ShowEntity":
             return ShowEntity(xmlNode, game);
         case "TagChange":
             return TagChange(xmlNode, game);
         case "Tag":
             return Tag(xmlNode, game);
         case "Target":
             return Target(xmlNode, game);
         default:
             throw new NotImplementedException();
     }
 }
 /// <summary>
 /// Converts an XmlNode into a TargetNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The TargetNode derived from the input XmlNode.</returns>
 private static TargetNode Target(XmlNode xmlNode, Game game)
 {
     // entity %entity; #REQUIRED
     // index NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new TargetNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a TagChangeNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The TagChangeNode derived from the input XmlNode.</returns>
 private static TagChangeNode TagChange(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // tag % gameTag; #REQUIRED
     // value NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     //if (xmlNode.Attributes?["entity"].Value != "[UNKNOWN HUMAN PLAYER]") {
     //	Int32 entityId = Convert.ToInt32(xmlNode.Attributes?["entity"].Value);
     //	GameTag entityTag = (GameTag)Enum.Parse(typeof(GameTag), xmlNode.Attributes?["tag"].Value);
     //	Int32 newValue = Convert.ToInt32(xmlNode.Attributes?["value"].Value);
     //	Entities[entityId].ChangeOrAddTag(this, entityTag, newValue);
     //}
     return new TagChangeNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a TagNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The TagNode derived from the input XmlNode.</returns>
 private static TagNode Tag(XmlNode xmlNode, Game game)
 {
     // 	tag %gameTag; #REQUIRED
     //	value NMTOKEN #REQUIRED
     //	ts NMTOKEN #IMPLIED
     return new TagNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a ShowEntityNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The ShowEntityNode derived from the input XmlNode.</returns>
 private static ShowEntityNode ShowEntity(XmlNode xmlNode, Game game)
 {
     // cardID NMTOKEN #IMPLIED
     // entity % entity; #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new ShowEntityNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a SendOptionNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The SendOptionNode derived from the input XmlNode.</returns>
 private static SendOptionNode SendOption(XmlNode xmlNode, Game game)
 {
     // option NMTOKEN #REQUIRED
     // subOption NMTOKEN #IMPLIED
     // position NMTOKEN #IMPLIED
     // target NMTOKEN #IMPLIED
     // ts NMTOKEN #IMPLIED
     return new SendOptionNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a SendChoicesNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The SendChoicesNode derived from the input XmlNode.</returns>
 private static SendChoicesNode SendChoices(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // type NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new SendChoicesNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a ChoicesNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The ChoicesNode derived from the input XmlNode.</returns>
 private static ChoicesNode Choices(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // playerID NMTOKEN #REQUIRED
     // source NMTOKEN #REQUIRED
     // type NMTOKEN #REQUIRED
     // min NMTOKEN #IMPLIED
     // max NMTOKEN #IMPLIED
     // ts NMTOKEN #IMPLIED
     return new ChoicesNode(xmlNode, game);
 }
 /// <summary>
 /// Converts an XmlNode into a OptionsNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The OptionsNode derived from the input XmlNode.</returns>
 private static OptionsNode Options(XmlNode xmlNode, Game game)
 {
     // id NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new OptionsNode(xmlNode, game);
 }
Example #10
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 /// <summary>
 /// Converts an XmlNode into a MetaDataNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The MetaDataNode derived from the input XmlNode.</returns>
 private static MetaDataNode MetaData(XmlNode xmlNode, Game game)
 {
     // meta NMTOKEN #REQUIRED
     // data % entity; #IMPLIED
     // info NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new MetaDataNode(xmlNode, game);
 }
Example #11
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 /// <summary>
 /// Converts an XmlNode into a InfoNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The InfoNode derived from the input XmlNode.</returns>
 private static InfoNode Info(XmlNode xmlNode, Game game)
 {
     // index NMTOKEN #REQUIRED
     // id % entity; #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new InfoNode(xmlNode, game);
 }
Example #12
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 /// <summary>
 /// Converts an XmlNode into a HideEntityNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The HideEntityNode derived from the input XmlNode.</returns>
 private static HideEntityNode HideEntity(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // tag % gameTag; #REQUIRED
     // value NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new HideEntityNode(xmlNode, game);
 }
Example #13
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 /// <summary>
 /// Converts an XmlNode into a GameEntityNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The GameEntityNode derived from the input XmlNode.</returns>
 private static GameEntityNode GameEntity(XmlNode xmlNode, Game game)
 {
     // id %entity; #REQUIRED
     return new GameEntityNode(xmlNode, game);
 }
Example #14
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 /// <summary>
 /// Converts an XmlNode into a FullEntityNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The FullEntityNode derived from the input XmlNode.</returns>
 private static FullEntityNode FullEntity(XmlNode xmlNode, Game game)
 {
     // cardID NMTOKEN #IMPLIED
     // id % gameTag; #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new FullEntityNode(xmlNode, game);
 }
Example #15
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 /// <summary>
 /// Converts an XmlNode into a ChosenEntitiesNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The ChosenEntitiesNode derived from the input XmlNode.</returns>
 private static ChosenEntitiesNode ChosenEntities(XmlNode xmlNode, Game game)
 {
     // ToDo: Not Fully Implemented. Still waiting on official DTD to finish.
     return new ChosenEntitiesNode(xmlNode, game);
 }
Example #16
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 /// <summary>
 /// Converts an XmlNode into a PlayerNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The PlayerNode derived from the input XmlNode.</returns>
 private static PlayerNode Player(XmlNode xmlNode, Game game)
 {
     // id NMTOKEN #REQUIRED
     // playerID NMTOKEN #REQUIRED
     // name CDATA #IMPLIED
     // accountHi NMTOKEN #IMPLIED
     // accountLo NMTOKEN #IMPLIED
     // ts NMTOKEN #IMPLIED
     return new PlayerNode(xmlNode, game);
 }
Example #17
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 /// <summary>
 /// Converts an XmlNode into a ActionNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The ActionNode derived from the input XmlNode.</returns>
 private static ActionNode Action(XmlNode xmlNode, Game game)
 {
     // entity % entity; #REQUIRED
     // index NMTOKEN #IMPLIED
     // target NMTOKEN #IMPLIED
     // type NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new ActionNode(xmlNode, game);
 }
Example #18
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 /// <summary>
 /// Converts an XmlNode into a ChoiceNode for later processing.
 /// </summary>
 /// <param name="xmlNode">The XML Node describing the Node.</param>
 /// <param name="game">The game object related to the Node.</param>
 /// <returns>The ChoiceNode derived from the input XmlNode.</returns>
 private static ChoiceNode Choice(XmlNode xmlNode, Game game)
 {
     // entity %entity; #REQUIRED
     // index NMTOKEN #REQUIRED
     // ts NMTOKEN #IMPLIED
     return new ChoiceNode(xmlNode, game);
 }