Example #1
0
        public EventPushpin(EventDetails ev)
            : base()
        {
            if (!string.IsNullOrWhiteSpace(ev.Name))
            {
                ToolTip = string.Format("{0}{1} ({2})",
                        ((ev.FlagsEnum & EventFlagType.GroupEvent) == EventFlagType.GroupEvent ? "[Group Event] " : string.Empty),
                        ev.Name, ev.Level);

                PopupContent = new PopupContentFactory()
                        .AppendWikiLink(ev.Name)
                        .Content;
            }

            if (ev.FlagsEnum == EventFlagType.None)
            {
                m_PreparationImage = IMAGES[EventFlagType.None][0];
                m_ActiveImage = IMAGES[EventFlagType.None][1];
            }
            else if ((ev.FlagsEnum & EventFlagType.GroupEvent) == EventFlagType.GroupEvent)
            {
                m_PreparationImage = IMAGES[EventFlagType.GroupEvent][0];
                m_ActiveImage = IMAGES[EventFlagType.GroupEvent][1];
            }

            SetEventState(EventStateType.Invalid);
        }
Example #2
0
        public EventMapPolygon(EventDetails ev, bool hasChampion = false)
        {
            Locations = new LocationCollection();
            Opacity = 0.5;
            StrokeThickness = 2;

            if (hasChampion)
            {
                Fill = Brushes.Blue;
                Stroke = Brushes.DarkBlue;
            }
            else
            {
                Fill = Brushes.Red;
                Stroke = Brushes.Maroon;
            }

            SetEventState(EventStateType.Invalid);
        }
        public void LoadEvent(Guid eid, EventDetails ev, FloorMapDetails map, bool isChampion)
        {
            int mid = ev.MapId;

            if (!m_MapLayers.ContainsKey(mid))
            {
                m_MapLayers.Add(mid, new MapLayer());
            }

            if (!m_MapEvents.ContainsKey(mid))
            {
                m_MapEvents.Add(mid, new MapLayer());

                // we insert instead of add so events always show up under other pushpins
                m_MapLayers[mid].Children.Insert(0, m_MapEvents[mid]);
            }

            if (!m_MapEventPolygons.ContainsKey(mid))
            {
                m_MapEventPolygons.Add(mid, new MapLayer());

                // we insert instead of add so events always show up under other pushpins
                m_MapLayers[mid].Children.Insert(0, m_MapEventPolygons[mid]);
            }

            // clean up
            if (m_EventMapPolygons.ContainsKey(eid))
            {
                m_MapEvents[mid].Children.Remove(m_EventMapPolygons[eid]);
                m_EventMapPolygons.Remove(eid);
            }

            if (m_EventPushpins.ContainsKey(eid))
            {
                m_MapEvents[mid].Children.Remove(m_EventPushpins[eid]);
                m_EventPushpins.Remove(eid);
            }

            Point center = new Point(ArenaNetMap.TranslateX(ev.Location.Center[0], map.MapRect, map.ContinentRect),
                        ArenaNetMap.TranslateZ(ev.Location.Center[1], map.MapRect, map.ContinentRect));

            switch (ev.Location.TypeEnum)
            {
                case LocationType.Poly:
                    EventMapPolygon evPoly = new EventMapPolygon(ev, isChampion);

                    foreach (List<double> pt in ev.Location.Points)
                    {
                        evPoly.Locations.Add(
                                ArenaNetMap.Unproject(
                                        new Point(
                                                ArenaNetMap.TranslateX(pt[0], map.MapRect, map.ContinentRect),
                                                ArenaNetMap.TranslateZ(pt[1], map.MapRect, map.ContinentRect)),
                                        ArenaNetMap.MaxZoomLevel));
                    }

                    m_EventMapPolygons[eid] = evPoly;
                    // insert so polys are below all pushpins
                    m_MapEventPolygons[mid].Children.Insert(0, evPoly);
                    break;

                case LocationType.Sphere:
                case LocationType.Cylinder:
                    EventMapPolygon evCircle = new EventMapPolygon(ev, isChampion);

                    double radius = ArenaNetMap.TranslateX(ev.Location.Center[0] + ev.Location.Radius, map.MapRect, map.ContinentRect) - center.X;

                    for (int i = 0; i < 360; i += 10)
                    {
                        evCircle.Locations.Add(
                                ArenaNetMap.Unproject(
                                        new Point(
                                                center.X + radius * Math.Cos(i * (Math.PI / 180)),
                                                center.Y + radius * Math.Sin(i * (Math.PI / 180))),
                                        ArenaNetMap.MaxZoomLevel));
                    }

                    m_EventMapPolygons[eid] = evCircle;
                    // insert so polys are below all pushpins
                    m_MapEventPolygons[ev.MapId].Children.Insert(0, evCircle);
                    break;

                default:
                    break;
            }

            EventPushpin evPin = new EventPushpin(ev);
            evPin.Location = ArenaNetMap.Unproject(center, ArenaNetMap.MaxZoomLevel);
            m_EventPushpins[eid] = evPin;
            m_MapEvents[ev.MapId].Children.Add(evPin);
        }