Example #1
0
 /// <summary>
 /// Set target grid schema similar to source grid schema 
 /// </summary>
 /// <param name="sourceGrid"></param>
 /// <param name="targetGrid"></param>
 private static void MatchSchema(Grid sourceGrid, Grid targetGrid)
 {
     while (targetGrid.RowCount < sourceGrid.RowCount)
     {
         Row newRow = new Row();
         for (int k = 0; k < targetGrid.ColumnCount; k++)
         {
             Cell newCell = new Cell(false);
             newRow.AddCell(newCell);
         }
         targetGrid.AddRow(newRow);
     }
     while (targetGrid.ColumnCount < sourceGrid.ColumnCount)
     {
         Cell cell = new Cell(false);
         for (int k = 0; k < targetGrid.RowCount; k++)
         {
             targetGrid[k].AddCell(cell);
         }
         targetGrid.ColumnCount += 1;
     }
 }
Example #2
0
 /// <summary>
 /// Check if rule satisfies to expand column 
 /// </summary>
 /// <param name="inputGrid"></param>
 /// <param name="outputGrid"></param>
 /// <param name="colId"></param>
 private static void CheckColumnGrowth(Grid inputGrid, Grid outputGrid, int colId)
 {
     //Create a whole new column in the beginning or end if rule is satified for any of the cell
     Boolean columnCreatedFlag = false;
     //Boolean IsPreviousCellsFilled = false;
     // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
     // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells
     for (int i = 1; i < inputGrid.RowCount - 1; i++)
     {
         if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(i, colId)) == 3)
         {
             if (columnCreatedFlag == false)
             {
                 //if (IsPreviousCellsFilled == false)
                 //{
                 for (int k = 0; k < outputGrid.RowCount; k++)
                 {
                     // Fill all cells with false
                     Cell newDeadCell = new Cell(false);
                     if (colId == -1)
                     {
                         outputGrid[k].InsertCell(0, newDeadCell, outputGrid.ColumnCount);
                     }
                     else
                     {
                         outputGrid[k].AddCell(newDeadCell);
                     }
                 }
                 //    IsPreviousCellsFilled = true;
                 //}
                 // increment column count to 1
                 outputGrid.ColumnCount += 1;
                 columnCreatedFlag = true;
             }
             int yAxis = (colId == -1) ? 0 : outputGrid.ColumnCount - 1;
             outputGrid[i, yAxis].IsAlive = true;
         }
     }
 }
Example #3
0
 /// <summary>
 /// Insert a cell into specified index position
 /// </summary>
 /// <param name="index"></param>
 /// <param name="cell"></param>
 /// <param name="ColumnCount"></param>
 public void InsertCell(int index, Cell cell, int ColumnCount)
 {
     if (index < 0 || index >= ColumnCount) throw new ArgumentOutOfRangeException("Invalid Index value: must be greater than zero and less than Column count");
     Cells.Insert(index, cell);
 }
Example #4
0
 /// <summary>
 /// Add a cell at the end of the row
 /// </summary>
 /// <param name="cell"></param>
 public void AddCell(Cell cell)
 {
     Cells.Add(cell);
 }
Example #5
0
 /// <summary>
 /// Setup grid using row and column count
 /// </summary>
 /// <param name="rows"></param>
 /// <param name="columns"></param>
 private void Setup(int rows, int columns)
 {
     if (rows <= 0 || columns <= 0) throw new ArgumentOutOfRangeException("Row and Column size must be greater than zero");
     GridObj = new List<Row>();
     for (int i = 0; i < rows; i++)
     {
         Row row = new Row();
         for (int j = 0; j < columns; j++)
         {
             Cell cell = new Cell(false);
             row.AddCell(cell);
         }
         GridObj.Add(row);
     }
     ColumnCount = columns;
     RowCount = rows;
 }
Example #6
0
 /// <summary>
 /// Evaluate Cell state in next generation
 /// </summary>
 /// <param name="cell"></param>
 /// <param name="liveNeighbourCount"></param>
 /// <returns>returns true if alive otherwise false</returns>
 private static Boolean IsAliveInNextState(Cell cell, int liveNeighbourCount)
 {
     Boolean alive = false;
     if (cell.IsAlive)
     {
         // if cell is alive and 2 or 3 ajacent cells are alive then set it to alive in next generation
         if (liveNeighbourCount == 2 || liveNeighbourCount == 3)
         {
             alive = true;
         }
     }
     // if cell is dead and 3 adjacent cells are alive then set it to alive in next generation
     else if (liveNeighbourCount == 3)
     {
         alive = true;
     }
     return alive;
 }
Example #7
0
        /// <summary>
        /// Check if rule satisfies to expand row
        /// </summary>
        /// <param name="inputGrid"></param>
        /// <param name="outputGrid"></param>
        /// <param name="rowId"></param>
        private static void CheckRowGrowth(Grid inputGrid, Grid outputGrid, int rowId)
        {
            //Create a whole new row in the beginning or end if rule is satified for any of the cell
            Boolean rowCreatedFlag = false;
            //Boolean IsPreviousCellsFilled = false;
            // start with the index 1  until 1 less than last index as index 0 and last index cannot have 3 live adjacent cell in any case
            // This index 0 and last index must be included if rule is changed in future; dead can alive with 2 live adjacent cells

            for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            {
                if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
                {
                    if (rowCreatedFlag == false)
                    {
                        Row newRow = new Row();
                        //if (IsPreviousCellsFilled == false)
                        //{
                        for (int k = 0; k < outputGrid.ColumnCount; k++)
                        {
                            // Fill all cells with false
                            Cell newDeadCell = new Cell(false);
                            newRow.AddCell(newDeadCell);
                        }
                        //IsPreviousCellsFilled = true;
                        //}
                        if (rowId == -1)
                        {
                            outputGrid.InsertRow(0, newRow);
                        }
                        else
                        {
                            outputGrid.AddRow(newRow);
                        }
                        //outputGrid.RowCount += 1;
                        rowCreatedFlag = true;
                    }
                    int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
                    outputGrid[XAxis, j].IsAlive = true;
                }
            }

            //for (int j = 1; j < inputGrid.ColumnCount - 1; j++)
            //{
            //    if (Rule.CountAliveNeighbours(inputGrid, new CoOrdinates(rowId, j)) == 3)
            //    {
            //        if (rowCreatedFlag == false)
            //        {
            //            Row newRow = new Row();
            //            //if (IsPreviousCellsFilled == false)
            //            //{
            //            for (int k = 0; k < outputGrid.ColumnCount; k++)
            //            {
            //                // Fill all cells with false
            //                Cell newDeadCell = new Cell(false);
            //                newRow.AddCell(newDeadCell);
            //            }
            //            //IsPreviousCellsFilled = true;
            //            //}
            //            if (rowId == -1)
            //            {
            //                outputGrid.InsertRow(0, newRow);
            //            }
            //            else
            //            {
            //                outputGrid.AddRow(newRow);
            //            }
            //            rowCreatedFlag = true;
            //        }
            //        int XAxis = (rowId == -1) ? 0 : outputGrid.RowCount - 1;
            //        outputGrid[XAxis, j].IsAlive = true;
            //    }
            //}
        }