public void BattleCry(Character character) { listBox1.Items.Add("My name is " + character.Name); listBox1.Items.Add(character.declaim); listBox1.Items.Add(character.weapon.UseWeapon()); listBox1.Items.Add(""); }
// Adds a character to the characters list public void AddCharacter(Character character) { if (character == null) throw new ArgumentNullException("Character passed to GameManager.AddCharacter was NULL"); characters.Add(character); }
//method to add players accepts a charater and reeturns a dictionary of update players, public Dictionary<String, Character> AddCharater(Character characterToAdd) { //check is name already exists if it does return default dictionary if (gameCharaterDic.ContainsKey(characterToAdd.characterName)) { return gameCharaterDic; } else { //else add the the new player and return the update dictionary gameCharaterDic.Add(characterToAdd.characterName, characterToAdd); return gameCharaterDic; } }
public void AddCharacter(Character character) { CharacterList.Add(character); }
private void printCharacterToListbox(Character character) { listBox.Items.Add(character.IntroductionMessage); listBox.Items.Add(character.SayHi()); listBox.Items.Add(character.UseWeapon()); }