Example #1
0
        public static GameMap Generate()
        {
            var nameGen = new NameGenerator();
            GameMap gameRes = new GameMap();
            int n = 50;
            var points = new List<Vector2>();
            var colors = new List<uint>();
            var lines = new List<Tuple<Vector2, Vector2>>();
            for (int i = 0; i < n; i++)
            {
                points.Add(new Vector2(UnityEngine.Random.Range(-10.0F, 10.0F), UnityEngine.Random.Range(-10.0F, 10.0F)));
                colors.Add(0);
            }
            Delaunay.Voronoi v = new Delaunay.Voronoi(points, colors, new Rect(-10.0F, -10.0F, 20.0F, 20.0F));
            var regions = v.SiteCoords();
            foreach (var pts in v.Regions())
            {
                var prov = new Province();
                prov.Border = pts.Reverse<Vector2>().ToList();
                prov.Name = nameGen.getName();

                gameRes.AddProvince(prov);
            }
            return gameRes;
        }
Example #2
0
 public void AddProvince(Province province)
 {
     provinces.Add(province);
 }