public class Troop : GameObject { public int health; public int damage; public void Attack(GameObject target) { target.GetComponentThis code creates a Troop class that inherits from GameObject. It has two properties, health and damage, and a function called Attack that takes a GameObject as a parameter and reduces its health by the damage amount. Package library: The package library for this class would be the Unity Engine package, as GameObject is a core class in Unity3D.().TakeDamage(damage); } }