Example #1
0
    private void PythonEquationGenerator(GameObject equationObject, string fileName, string testImageName)
    {
        GameMath.Expression Curve = null;

        switch ((int)eqChoose.GetComponent <UpdateValue>().ReturnVariable())
        {
        case 0:
        {
            Curve = new GameMath.LinearExpr();
            break;
        }

        case 1:
        {
            Curve = new GameMath.QuadExpr();
            break;
        }

        case 2:
        {
            Curve = new GameMath.CubeExpr();
            break;
        }

        case 3:
        {
            Curve = new GameMath.AbsExpr();
            break;
        }

        case 4:
        {
            Curve = new GameMath.SqrtExpr();
            break;
        }

        case 5:
        {
            Curve = new GameMath.CbrtExpr();
            break;
        }

        case 6:
        {
            Curve = new GameMath.RecipExpr();
            break;
        }

        default:
        {
            Curve = new GameMath.LinearExpr();
            break;
        }
        }


        Curve.AVertStretch.FloatData  = equationObject.GetComponent <UserEquationInput>().VarA;
        Curve.BHorizStretch.FloatData = equationObject.GetComponent <UserEquationInput>().VarB;
        Curve.CHorizShift.FloatData   = equationObject.GetComponent <UserEquationInput>().VarC;
        Curve.DVertShift.FloatData    = equationObject.GetComponent <UserEquationInput>().VarD;

        //Debug.Log(Curve.ExprString.StrData);

        Curve.PyExpression();

        Curve.ResourceFolder.StrData = "Equation Images";
        Curve.FileName.StrData       = fileName;

        Curve.SetEqColor(equationObject.GetComponent <UserEquationInput>().CurrentColor.r, equationObject.GetComponent <UserEquationInput>().CurrentColor.g, equationObject.GetComponent <UserEquationInput>().CurrentColor.b);

        Debug.Log(Application.persistentDataPath);

        //create PNG for Equation
        Curve.GenerateEqImage();

        /*
         *  GameMath.QuadExpr quadCurve = new GameMath.QuadExpr();
         *
         *  quadCurve.AVertStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarA;
         *  quadCurve.BHorizStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarB;
         *  quadCurve.CHorizShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarC;
         *  quadCurve.DVertShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarD;
         *
         *  quadCurve.PyExpression();
         *
         *  quadCurve.ResourceFolder.StrData = "Equation Images";
         *  quadCurve.FileName.StrData = fileName;
         *
         *  quadCurve.SetEqColor(equationObject.GetComponent<UserEquationInput>().CurrentColor.r, equationObject.GetComponent<UserEquationInput>().CurrentColor.g, equationObject.GetComponent<UserEquationInput>().CurrentColor.b);
         *
         *  Debug.Log(quadCurve.ExprString.StrData);
         *
         *  //create PNG for Equation
         *  quadCurve.GenerateEqImage();
         */

        //grab image from file and display

        UnityEditor.AssetDatabase.Refresh();

        string rootF            = "Equation Images/" + testImageName;
        Sprite myEquation_image = Resources.Load(rootF, typeof(Sprite)) as Sprite;

        //Debug.Log (rootF);
        Equation_Output_ref.GetComponent <Image> ().sprite = myEquation_image;
    }
    private void PythonEquationGenerator(GameObject equationObject, string fileName, string testImageName)
    {
        GameMath.Expression Curve = null;

        switch ((int)eqChoose.GetComponent<UpdateValue>().ReturnVariable())
        {
            case 0:
                {
                    Curve = new GameMath.LinearExpr();
                    break;
                }
            case 1:
                {
                    Curve = new GameMath.QuadExpr();
                    break;
                }
            case 2:
                {
                    Curve = new GameMath.CubeExpr();
                    break;
                }
            case 3:
                {
                    Curve = new GameMath.AbsExpr();
                    break;
                }
            case 4:
                {
                    Curve = new GameMath.SqrtExpr();
                    break;
                }
            case 5:
                {
                    Curve = new GameMath.CbrtExpr();
                    break;
                }
            case 6:
                {
                    Curve = new GameMath.RecipExpr();
                    break;
                }
            default:
                {
                    Curve = new GameMath.LinearExpr();
                    break;
                }
        }

            Curve.AVertStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarA;
            Curve.BHorizStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarB;
            Curve.CHorizShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarC;
            Curve.DVertShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarD;

        //Debug.Log(Curve.ExprString.StrData);

            Curve.PyExpression();

            Curve.ResourceFolder.StrData = "Equation Images";
            Curve.FileName.StrData = fileName;

            Curve.SetEqColor(equationObject.GetComponent<UserEquationInput>().CurrentColor.r, equationObject.GetComponent<UserEquationInput>().CurrentColor.g, equationObject.GetComponent<UserEquationInput>().CurrentColor.b);

        Debug.Log(Application.persistentDataPath);

            //create PNG for Equation
            Curve.GenerateEqImage();

        /*
            GameMath.QuadExpr quadCurve = new GameMath.QuadExpr();

            quadCurve.AVertStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarA;
            quadCurve.BHorizStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarB;
            quadCurve.CHorizShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarC;
            quadCurve.DVertShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarD;

            quadCurve.PyExpression();

            quadCurve.ResourceFolder.StrData = "Equation Images";
            quadCurve.FileName.StrData = fileName;

            quadCurve.SetEqColor(equationObject.GetComponent<UserEquationInput>().CurrentColor.r, equationObject.GetComponent<UserEquationInput>().CurrentColor.g, equationObject.GetComponent<UserEquationInput>().CurrentColor.b);

            Debug.Log(quadCurve.ExprString.StrData);

            //create PNG for Equation
            quadCurve.GenerateEqImage();
        */

        //grab image from file and display

        UnityEditor.AssetDatabase.Refresh();

        string rootF = "Equation Images/" + testImageName;
        Sprite myEquation_image = Resources.Load(rootF, typeof(Sprite)) as Sprite;
        //Debug.Log (rootF);
        Equation_Output_ref.GetComponent<Image> ().sprite = myEquation_image;
    }
Example #3
0
    private void PythonPlotGenerator(GameObject equationObject, string fileName, string testImageName)
    {
        GameMath.Plot newCurve = new GameMath.Plot();

        GameMath.Expression newExpr = null;

        switch ((int)eqChoose.GetComponent <UpdateValue>().ReturnVariable())
        {
        case 0:
        {
            newExpr = new GameMath.LinearExpr();
            break;
        }

        case 1:
        {
            newExpr = new GameMath.QuadExpr();
            break;
        }

        case 2:
        {
            newExpr = new GameMath.CubeExpr();
            break;
        }

        case 3:
        {
            newExpr = new GameMath.AbsExpr();
            break;
        }

        case 4:
        {
            newExpr = new GameMath.SqrtExpr();
            break;
        }

        case 5:
        {
            newExpr = new GameMath.CbrtExpr();
            break;
        }

        case 6:
        {
            newExpr = new GameMath.RecipExpr();
            break;
        }

        default:
        {
            newExpr = new GameMath.LinearExpr();
            break;
        }
        }

        newExpr.AVertStretch.FloatData  = equationObject.GetComponent <UserEquationInput>().VarA;
        newExpr.BHorizStretch.FloatData = equationObject.GetComponent <UserEquationInput>().VarB;
        newExpr.CHorizShift.FloatData   = equationObject.GetComponent <UserEquationInput>().VarC;
        newExpr.DVertShift.FloatData    = equationObject.GetComponent <UserEquationInput>().VarD;

        newExpr.PyExpression();

        Debug.Log(newExpr.PlotString.StrData);

        //GameMath.AbsExpr newExpr = new GameMath.AbsExpr(equationObject.GetComponent<UserEquationInput>().VarA, equationObject.GetComponent<UserEquationInput>().VarB, equationObject.GetComponent<UserEquationInput>().VarC, equationObject.GetComponent<UserEquationInput>().VarD);

        //newCurve.Expr.StrData = "1*(1*x+0)**0.5+0";
        //newCurve.Expr.StrData = equationObject.GetComponent<UserEquationInput> ().CurrentPythonEq;
        newCurve.Expr.StrData = newExpr.PlotString.StrData;
        //Debug.Log(newExpr.PlotString.StrData);

        //newCurve.XStart.FloatData = 0f;

        GameMath.Axes newGraph = new GameMath.Axes();
        newGraph.AddCurve(newCurve);

        newGraph.ResourceFolder.StrData = "Plot Figures";
        //newGraph.FileName = "newGRAPH.png";
        newGraph.FileName.StrData = fileName;

        newGraph.GenerateGrid();
        newGraph.GeneratePlot(0);


        UnityEditor.AssetDatabase.Refresh();
        string rootF        = "Plot Figures/" + testImageName + "_AXES";
        Sprite myPlot_image = Resources.Load(rootF, typeof(Sprite)) as Sprite;

        Plot_Output_ref.GetComponent <Image> ().sprite = myPlot_image;

        string rootC         = "Plot Figures/" + testImageName + "_0";
        Sprite myCurve_image = Resources.Load(rootC, typeof(Sprite)) as Sprite;

        Curve_Output_ref.GetComponent <Image> ().sprite = myCurve_image;
    }
    private void PythonPlotGenerator(GameObject equationObject, string fileName, string testImageName)
    {
        GameMath.Plot newCurve = new GameMath.Plot ();

        GameMath.Expression newExpr = null;

        switch ((int)eqChoose.GetComponent<UpdateValue>().ReturnVariable())
        {
            case 0:
                {
                    newExpr = new GameMath.LinearExpr();
                    break;
                }
            case 1:
                {
                    newExpr = new GameMath.QuadExpr();
                    break;
                }
            case 2:
                {
                    newExpr = new GameMath.CubeExpr();
                    break;
                }
            case 3:
                {
                    newExpr = new GameMath.AbsExpr();
                    break;
                }
            case 4:
                {
                    newExpr = new GameMath.SqrtExpr();
                    break;
                }
            case 5:
                {
                    newExpr = new GameMath.CbrtExpr();
                    break;
                }
            case 6:
                {
                    newExpr = new GameMath.RecipExpr();
                    break;
                }
            default:
                {
                    newExpr = new GameMath.LinearExpr();
                    break;
                }
        }

        newExpr.AVertStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarA;
        newExpr.BHorizStretch.FloatData = equationObject.GetComponent<UserEquationInput>().VarB;
        newExpr.CHorizShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarC;
        newExpr.DVertShift.FloatData = equationObject.GetComponent<UserEquationInput>().VarD;

        newExpr.PyExpression();

        Debug.Log(newExpr.PlotString.StrData);

        //GameMath.AbsExpr newExpr = new GameMath.AbsExpr(equationObject.GetComponent<UserEquationInput>().VarA, equationObject.GetComponent<UserEquationInput>().VarB, equationObject.GetComponent<UserEquationInput>().VarC, equationObject.GetComponent<UserEquationInput>().VarD);

        //newCurve.Expr.StrData = "1*(1*x+0)**0.5+0";
        //newCurve.Expr.StrData = equationObject.GetComponent<UserEquationInput> ().CurrentPythonEq;
        newCurve.Expr.StrData = newExpr.PlotString.StrData;
        //Debug.Log(newExpr.PlotString.StrData);

        //newCurve.XStart.FloatData = 0f;

        GameMath.Axes newGraph = new GameMath.Axes();
        newGraph.AddCurve(newCurve);

        newGraph.ResourceFolder.StrData = "Plot Figures";
        //newGraph.FileName = "newGRAPH.png";
        newGraph.FileName.StrData = fileName;

        newGraph.GenerateGrid();
        newGraph.GeneratePlot(0);

        UnityEditor.AssetDatabase.Refresh();
        string rootF = "Plot Figures/" + testImageName+"_AXES";
        Sprite myPlot_image = Resources.Load(rootF, typeof(Sprite)) as Sprite;

        Plot_Output_ref.GetComponent<Image> ().sprite = myPlot_image;

        string rootC = "Plot Figures/" + testImageName+"_0";
        Sprite myCurve_image = Resources.Load(rootC, typeof(Sprite)) as Sprite;

        Curve_Output_ref.GetComponent<Image> ().sprite = myCurve_image;
    }