Example #1
0
        public virtual void Draw(MenuScreen menu, bool isSelected, GameTime gameTime)
        {
            // Draw the selected entry in yellow, otherwise white.
            Color color = isSelected ? Color.Yellow : Color.White;

            // Modify the alpha to fade text out during transitions.
            color *= menu.TransitionAlpha;

            // Draw text, centered on the middle of each line.
            MenuSystem sys = menu.MenuSystem;
            SpriteBatch spriteBatch = sys.SpriteBatch;
            SpriteFont font = sys.Font;

            Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            spriteBatch.DrawString(font, text, position, color, 0,
                                   origin, 1, SpriteEffects.None, 0);
        }
Example #2
0
        public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            float fadeSpeed = (float)gameTime.ElapsedGameTime.TotalSeconds * 4;

            if (isSelected)
                selectionFade = Math.Min(selectionFade + fadeSpeed, 1);
            else
                selectionFade = Math.Max(selectionFade - fadeSpeed, 0);
        }
Example #3
0
 /// <summary>
 /// Queries how wide the entry is, used for centering on the menu.
 /// </summary>
 public virtual int GetWidth(MenuScreen screen)
 {
     return (int)screen.MenuSystem.Font.MeasureString(Text).X;
 }
Example #4
0
 /// <summary>
 /// Queries how much space this menu entry requires.
 /// </summary>
 public virtual int GetHeight(MenuScreen screen)
 {
     return screen.MenuSystem.Font.LineSpacing;
 }