public void Add(LoadObject texture)
 {
     LoadedTextures.Add(texture.InternalName, Texture2DManager.Load<Texture2D>(texture.FileName));
 }
 public void Add(LoadObject spriteFont)
 {
     LoadedSpriteFonts.Add(spriteFont.InternalName, SpriteFontManager.Load<SpriteFont>(spriteFont.FileName));
 }
 public void Add(LoadObject song)
 {
     LoadedSongs.Add(song.InternalName, SongManager.Load<Song>(song.FileName));
 }
 public void Add(LoadObject soundEffect)
 {
     LoadedSoundEffects.Add(soundEffect.InternalName, SoundEffectManager.Load<SoundEffect>(soundEffect.FileName));
 }
 public void Add(LoadObject Object)
 {
     Objects.Add(Object);
 }