public void Add(LoadObject texture) { LoadedTextures.Add(texture.InternalName, Texture2DManager.Load<Texture2D>(texture.FileName)); }
public void Add(LoadObject spriteFont) { LoadedSpriteFonts.Add(spriteFont.InternalName, SpriteFontManager.Load<SpriteFont>(spriteFont.FileName)); }
public void Add(LoadObject song) { LoadedSongs.Add(song.InternalName, SongManager.Load<Song>(song.FileName)); }
public void Add(LoadObject soundEffect) { LoadedSoundEffects.Add(soundEffect.InternalName, SoundEffectManager.Load<SoundEffect>(soundEffect.FileName)); }
public void Add(LoadObject Object) { Objects.Add(Object); }