void HandlePacket(GSPacketIn packet) { switch(packet.PacketId) { case 0x01: // Process Login Packet break; case 0x02: // Process Chat Packet break; case 0x03: // Process Movement Packet break; // etc... } }
GSPacketIn packet = new GSPacketIn(0x04); packet.WriteString("Hello, server!"); packet.WriteInt32(1234); packet.WriteBoolean(true); serverConnection.Send(packet);In conclusion, Game.Base.Packets GSPacketIn is a class that is used for handling incoming packets in game servers. It is a part of package library used in game development. The examples above illustrate how this class can be used to read incoming packets and send outgoing packets.