/// <summary> /// Create a GameBox object based on an existing node. Useful for saving nodes to GBX files. /// </summary> /// <param name="node"></param> /// <param name="headerInfo"></param> public GameBox(T node, GameBoxHeaderInfo headerInfo) : this(headerInfo) { MainNode = node; ClassID = node.ID; }
public GameBox(GameBoxHeaderInfo headerInfo) : base(headerInfo) { Header = new GameBoxHeader <T>(this); Body = new GameBoxBody <T>(this); }