Inheritance: UnityEngine.MonoBehaviour
Example #1
0
    public void InitWithEnvelope( EnvelopeModule module )
    {
        if( module == _envelopeModule )
            return;

        if( _envelopeModule != null )
        {
            DiscardEnvelope();
        }

        if( _handles == null )
        {
            SetupHandles();
        }

        _envelopeModule  = module;
        _samplesPerPixel = module.SamplesPerPixel;
        _scrollPos 		 = new Vector2( module.ScrollXPosition, 0f );

        EnvelopeHandle.MaxSamples = module.MaxSamples;

        UpdateZoom();

        _handles[ 0 ].PosInSamples = module.Offset;
        _handles[ 1 ].PosInSamples = module.FadeIn + module.Offset;

        _handles[ 3 ].PosInSamples = module.Length + module.Offset;
        _handles[ 2 ].PosInSamples = _handles[ 3 ].PosInSamples - module.FadeOut;

        UpdatePosHandle();

        module.onLengthWasMapped += OnLengthWasMapped;
    }
Example #2
0
    void PopWindow()
    {
        _envelopeModule = target as EnvelopeModule;

        EnvelopeWindow window = EditorWindow.GetWindow< EnvelopeWindow >( true, "EnvelopeWindow" );

        window.InitWithEnvelope( _envelopeModule );
    }
Example #3
0
    void DiscardEnvelope()
    {
        _envelopeModule.ScrollXPosition = _scrollPos.x;
        _envelopeModule.MaxSamples 		= EnvelopeHandle.MaxSamples;
        _envelopeModule.SamplesPerPixel = _samplesPerPixel;

        _envelopeModule.onLengthWasMapped -= OnLengthWasMapped;

        _envelopeModule = null;
    }