Example #1
0
File: HUD.cs Project: nemec/4Realms
            internal PlayerHUD(IHUDTheme theme, Player p, int xOffset, int yOffset)
            {
                #region Name
                Text name = new Text("player_name_" + p.Name, "Text", p.Name);
                name.DisplayColor = theme.TextColor;
                name.Pos = new Vector2(xOffset, yOffset);
                name.Static = true;
                #endregion

                #region HealthBar
                healthBar = new ProgressBar("Health_" + p.Name, p.MaxHealth,
                    Color.DarkRed, Color.Firebrick, Color.Black, barSize);
                healthBar.Pos = new Vector2(xOffset, name.Pos.Y + name.GetAnimation().Height);
                healthBar.Static = true;
                healthBar.Value = p.MaxHealth;

                p.HealthChanged += delegate(object obj, int value)
                {
                    healthBar.Value = value;
                    if (value == 0)
                    {
                        name.DisplayColor = Color.Tomato;
                    }
                    else
                    {
                        name.DisplayColor = theme.TextColor;
                    }
                };
                #endregion

                #region ManaBar
                manaBar = new ProgressBar("Mana_" + p.Name, p.MaxMana,
                    Color.MidnightBlue, Color.Blue, Color.Black, barSize);
                manaBar.Pos = new Vector2(xOffset,
                    healthBar.Pos.Y + barSize.Y + barSpacing.Y);
                manaBar.Static = true;
                manaBar.Value = p.MaxMana;

                p.ManaChanged += delegate(object obj, int value)
                {
                    manaBar.Value = value;
                };
                #endregion

                #region Spell Queue
                spellQueue = new SpellQueue("Queue", theme, p);
                spellQueue.Pos = new Vector2(xOffset,
                    healthBar.Pos.Y + barSize.Y + 2 * barSpacing.Y + barSize.Y);
                spellQueue.Static = true;

                #endregion
            }
Example #2
0
File: HUD.cs Project: nemec/4Realms
 internal SpellQueue(string name, IHUDTheme theme, Player player)
     : base(name, new Actor(new DummyAnimation(name,
         (int)HUD.barSize.X, (int)HUD.barSize.Y)))
 {
     ZOrder = 100;
     this.theme = theme;
     background = new Texture2D(This.Game.GraphicsDevice, 1, 1);
     background.SetData(new Color[] { theme.TransparentBackgroundColor });
     this.player = player;
 }
Example #3
0
File: HUD.cs Project: nemec/4Realms
 internal void AddPlayer(Player p)
 {
     int xoffset = 80 + playerHUDS.Count * (int)(barSize.X + barSpacing.X);
     playerHUDS.Add(new PlayerHUD(theme, p, xoffset, 10));
 }