Example #1
0
 public Map()
 {
     level = 0;
     tiles = new Tile[MAP_ROWS, MAP_COLS];
     for (int i = 0; i < MAP_ROWS; ++i)
         for (int j = 0; j < MAP_COLS; ++j)
         {
             tiles[i, j] = new Tile();
             tiles[i, j].location = new Rectangle(j * Fired.TILE_SIZE, i * Fired.TILE_SIZE, Fired.TILE_SIZE, Fired.TILE_SIZE);
         }
     levelFinished = true;
     openWindow = false;
     loseGame = winGame = false;
     hero = new Hero(0, 0, 3);
     employees = new List<Employee>();
     swat = new List<Swat>();
     guard = new List<SecurityGuard>();
     boss = new List<Boss>();
     sucker = new List<SewageSucker>();
     carcass = new List<Carcass>();
     stairs = new Rectangle();
     window = new Rectangle(2000, 2000, 1, 1);
 }
Example #2
0
        //Change to the next level
        public void LoadNextLevel(ContentManager content)
        {
            level++;
            if (level > 20)
                return;
            employees.Clear();
            swat.Clear();
            guard.Clear();
            sucker.Clear();
            boss.Clear();
            carcass.Clear();

            //Make file name and open file
            string fileName = "Content/level" + level.ToString() + ".txt";
            StreamReader sr = new StreamReader(fileName);
            string [] line;

            //Get tiles from file
            for (int i = 0; i < MAP_ROWS; ++i)
            {
                //Read a line in and split each character at the space
                line = sr.ReadLine().Split(' ');
                for (int j = 0; j < MAP_COLS; ++j)
                {
                    if (line[j] == "W")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if (line[j] == ".")
                    {
                        tiles[i, j].type = TileType.Empty;
                        tiles[i, j].imageSource = new Rectangle(0, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if(line[j] == "U")
                    {
                        tiles[i, j].type = TileType.Up;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 2, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                        stairs = new Rectangle(j * Fired.TILE_SIZE, i * Fired.TILE_SIZE, Fired.TILE_SIZE, Fired.TILE_SIZE);
                    }
                    else if (line[j] == "B")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 3, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if (line[j] == "[")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 4, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if (line[j] == "=")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 5, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if (line[j] == "]")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 6, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                    }
                    else if (line[j] == "+")
                    {
                        tiles[i, j].type = TileType.Collision;
                        tiles[i, j].imageSource = new Rectangle(Fired.SOURCE_SIZE * 7, 0, Fired.SOURCE_SIZE, Fired.SOURCE_SIZE);
                        window = new Rectangle(j * Fired.TILE_SIZE, i * Fired.TILE_SIZE, Fired.TILE_SIZE, Fired.TILE_SIZE + 5);
                        windowLocation = new Vector2(i, j);
                    }
                }
            }

            //Add player
            sr.ReadLine();
            line = sr.ReadLine().Split(' ');
            hero = new Hero(int.Parse(line[0]), int.Parse(line[1]), int.Parse(line[2]));
            hero.load(content, playerImage);

            Random rand = new Random();
            int count;
            //Add employee
            Employee e;
            line = sr.ReadLine().Split(' ');
            count = int.Parse(line[2]);
            for(int i = 0; i < count; ++i)
            {
                line = sr.ReadLine().Split(' ');
                e = new Employee(int.Parse(line[0]), int.Parse(line[1]), int.Parse(line[2]));
                if (rand.Next(2) == 1)
                    e.load(content, employeeImage);
                else
                    e.load(content, employeeImage2);
                employees.Add(e);
            }

            //Add guards
            SecurityGuard s;
            line = sr.ReadLine().Split(' ');
            count = int.Parse(line[2]);
            for (int i = 0; i < count; ++i)
            {
                line = sr.ReadLine().Split(' ');
                s = new SecurityGuard(int.Parse(line[0]), int.Parse(line[1]), int.Parse(line[2]), int.Parse(line[3]), int.Parse(line[4]));
                s.load(content, guardImage);
                guard.Add(s);
            }

            //Add swat
            Swat sw;
            line = sr.ReadLine().Split(' ');
            count = int.Parse(line[2]);
            for (int i = 0; i < count; ++i)
            {
                line = sr.ReadLine().Split(' ');
                sw = new Swat(int.Parse(line[0]), int.Parse(line[1]), int.Parse(line[2]));
                sw.load(content, swatImage);
                swat.Add(sw);
            }

            //Add boss
            Boss b;
            line = sr.ReadLine().Split(' ');
            count = int.Parse(line[2]);
            for (int i = 0; i < count; ++i)
            {
                line = sr.ReadLine().Split(' ');
                b = new Boss(int.Parse(line[0]), int.Parse(line[1]), int.Parse(line[2]));
                b.load(content, bossImage);
                boss.Add(b);
            }

            //Add Sucker
            SewageSucker su;
            line = sr.ReadLine().Split(' ');
            count = int.Parse(line[2]);
            for (int i = 0; i < count; ++i)
            {
                line = sr.ReadLine().Split(' ');
                su = new SewageSucker(int.Parse(line[0]), int.Parse(line[1]));
                su.load(content, sewageImage);
                sucker.Add(su);
                slurp.Play();
            }

            sr.Close();
        }