Example #1
0
 public Room(string roomName, string roomDesc, Inventory itemsHere, Exits exits)
 {
     this.roomName = roomName;
     this.roomDesc = roomDesc;
     this.itemsHere = itemsHere;
     this.ExitsHere = exits;
 }
Example #2
0
        public static List<Item> GetCommandItems(string[] words, Room currentRoom, Inventory playerInventory)
        {
            List<string> tryWordCombinations = allWordCombinations(words);
            tryWordCombinations.Sort(
                delegate(string a, string b) {
                    //return a.Length.CompareTo(b.Length);
                    // longest first
                    return b.Length.CompareTo(a.Length);
                }
            );

            List<Item> matches = new List<Item>();
            foreach (string phrase in tryWordCombinations) {
                //Console.WriteLine("trying combination: {0}", phrase);
                Item foundItem = playerInventory.GetItem(phrase);
                if (foundItem != null && !matches.Contains(foundItem)) {
                    matches.Add(foundItem);
                }

                if (currentRoom != null) {
                    foundItem = currentRoom.GetItem(phrase);
                    if (foundItem != null && !matches.Contains(foundItem)) {
                        matches.Add(foundItem);
                    }
                }
            }

            return matches;
        }
Example #3
0
        public Closet()
            : base("Closet",
				roomDesc_dark)
        {
            this.lightswitch = new LightSwitch(this);

            this.itemsHere_light = new Inventory(
                new List<Item>() {
                    new Bucket(3),
                    this.lightswitch,
                    this.carpet,
                }
            );

            this.itemsHere_dark = new Inventory(
                new List<Item>() {
                    this.lightswitch,
                }
            );

            this.DeIlluminate();
        }
Example #4
0
 public static List<Item> GetCommandItems(string cmd, Room currentRoom, Inventory playerInventory)
 {
     return GetCommandItems(splitCommand(cmd), currentRoom, playerInventory);
 }
Example #5
0
        private static void roomDemo()
        {
            /* ROOM TEST */
            Inventory inv = new Inventory(false);
            Item f;
            f = new Item("flask", "blue");
            inv.AddItem(f);
            f = new Item("eel", "electric");
            inv.AddItem(f);
            f = new Item("sword");
            inv.AddItem(f);

            Inventory invb = new Inventory(false);
            f = new Item("broom");
            invb.AddItem(f);
            f = new Item("bucket");
            invb.AddItem(f);

            Room foo = new Room("Test Chamber",
                "This is a small chamber. In the dim light you can see the walls "+
                "expand and contract as if they were unstable. If you strain your "+
                "ears you can just barely hear someone typing furiously on a keyboard.",
                inv
            );
            Closet bar = new Closet("Test Closet",
                "It is too dark to see.",
                "You are standing in a small broom closet.",
                invb
            );

            foo.Exits.AddExit("n", "doorway", bar);
            foo.Exits.AddExit("u", "ladder", foo);
            foo.Exits.AddExit("d", "ladder", foo);
            foo.Exits.AddExit("s", foo);

            Console.WriteLine("Entering room...");
            Console.WriteLine(foo.EnterRoom());
            Console.WriteLine("Entering room again...");
            Console.WriteLine(foo.EnterRoom());

            Console.WriteLine("Entering closet...");
            Console.WriteLine(bar.EnterRoom());

            Console.WriteLine("Let there be light...");
            Console.WriteLine(bar.TurnOnLight());
            Console.WriteLine(bar.Look());
        }
Example #6
0
        private static void movementDemo()
        {
            Inventory plr = new Inventory(true, new List<Item>() {
                new Bucket(3),
                new Bucket(5),
            });

            RoomLayout rms = new RoomLayout();

            string[] cmds = new string[] {
                //"n",
                //"e",
                //"go n",
                //"look",
                //"search",
                //"pick",
                //"take",
                //"steal",
                "take small bucket",
            };
            Console.WriteLine(rms.StartingPoint.ToString());
            List<Item> it;
            string[] ve;
            foreach (string c in cmds) {
                ve = Commands.GetCommandVerb(c);
                it = Commands.GetCommandItems(c,rms.StartingPoint, plr);
                Console.WriteLine("in: {0}", c);
                if (ve != null) {
                    Console.WriteLine("  verb: {0} ({1})", ve[0], ve[1]);
                } else {
                    Console.WriteLine("  (unrecognized verb)");
                }
                if (it.Count > 0) {
                    Console.WriteLine("  item: {0}", it[0]);
                } else {
                    Console.WriteLine("  (unrecognized item)");
                }
            }
        }
Example #7
0
 private static void inventoryDemo()
 {
     /* INVENTORY TEST */
     Inventory inv = new Inventory(true);
     Item s = new Item("sword", "shiny");
     s.AutoGenSynonyms();
     inv.AddItem(s);
     Bucket b = new Bucket(3);
     inv.AddItem(b);
     Console.WriteLine(inv);
 }
Example #8
0
 public Room(string roomName, string roomDesc, Inventory itemsHere)
     : this(roomName, roomDesc, itemsHere, new Exits())
 {
     //			Console.Error.WriteLine("FIXME: Room:Room(): Unexitable room!");
 }
Example #9
0
 public Room(string roomName, Inventory itemsHere)
     : this(roomName, null, itemsHere)
 {
     Console.Error.WriteLine("FIXME: Room:Room(): Undescribed room!");
 }
Example #10
0
 public Room(Inventory itemsHere)
     : this("Unknown", itemsHere)
 {
     Console.Error.WriteLine("FIXME: Room:Room(): Unnamed room!");
 }