Inheritance: TriangulationConstraint
 public void AddEdge(DTSweepConstraint e)
 {
     if (Edges == null)
     {
         Edges = new List<DTSweepConstraint>();
     }
     Edges.Add(e);
 }
Example #2
0
 private static void FillRightConvexEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     // Next concave or convex?
     if (TriangulationUtil.Orient2d(node.Next.Point, node.Next.Next.Point, node.Next.Next.Next.Point) ==
         Orientation.CCW)
     {
         // Concave
         FillRightConcaveEdgeEvent(tcx, edge, node.Next);
     }
     else
     {
         // Convex
         // Next above or below edge?
         if (TriangulationUtil.Orient2d(edge.Q, node.Next.Next.Point, edge.P) == Orientation.CCW)
         {
             // Below
             FillRightConvexEdgeEvent(tcx, edge, node.Next);
         }
         else
         {
             // Above
         }
     }
 }
Example #3
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 private static void FillRightBelowEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     if (node.Point.X < edge.P.X) // needed?
     {
         if (TriangulationUtil.Orient2d(node.Point, node.Next.Point, node.Next.Next.Point) == Orientation.CCW)
         {
             // Concave
             FillRightConcaveEdgeEvent(tcx, edge, node);
         }
         else
         {
             // Convex
             FillRightConvexEdgeEvent(tcx, edge, node);
             // Retry this one
             FillRightBelowEdgeEvent(tcx, edge, node);
         }
     }
 }
Example #4
0
 private static void FillRightAboveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     while (node.Next.Point.X < edge.P.X)
     {
         // Check if next node is below the edge
         Orientation o1 = TriangulationUtil.Orient2d(edge.Q, node.Next.Point, edge.P);
         if (o1 == Orientation.CCW)
         {
             FillRightBelowEdgeEvent(tcx, edge, node);
         }
         else
         {
             node = node.Next;
         }
     }
 }
Example #5
0
 private static void FillLeftConcaveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     Fill(tcx, node.Prev);
     if (node.Prev.Point != edge.P)
     {
         // Next above or below edge?
         if (TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P) == Orientation.CW)
         {
             // Below
             if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.CW)
             {
                 // Next is concave
                 FillLeftConcaveEdgeEvent(tcx, edge, node);
             }
             else
             {
                 // Next is convex
             }
         }
     }
 }
Example #6
0
 private static void FillEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     if (tcx.EdgeEvent.Right)
     {
         FillRightAboveEdgeEvent(tcx, edge, node);
     }
     else
     {
         FillLeftAboveEdgeEvent(tcx, edge, node);
     }
 }
Example #7
0
        private static void EdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
        {
            try
            {
                tcx.EdgeEvent.ConstrainedEdge = edge;
                tcx.EdgeEvent.Right = edge.P.X > edge.Q.X;

                if (IsEdgeSideOfTriangle(node.Triangle, edge.P, edge.Q))
                {
                    return;
                }

                // For now we will do all needed filling
                // TODO: integrate with flip process might give some better performance
                //       but for now this avoid the issue with cases that needs both flips and fills
                FillEdgeEvent(tcx, edge, node);

                EdgeEvent(tcx, edge.P, edge.Q, node.Triangle, edge.Q);
            }
            catch (PointOnEdgeException e)
            {
                Debug.WriteLine("Skipping Edge: {0}", e.Message);
            }
        }
Example #8
0
		static void FillLeftBelowEdgeEvent( DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node )
		{
			if( node.Point.X > edge.P.X )
			{
				if( TriangulationUtil.Orient2d( node.Point, node.Prev.Point, node.Prev.Prev.Point ) == Orientation.CW )
				{
					// Concave 
					FillLeftConcaveEdgeEvent( tcx, edge, node );
				}
				else
				{
					// Convex
					FillLeftConvexEdgeEvent( tcx, edge, node );
					// Retry this one
					FillLeftBelowEdgeEvent( tcx, edge, node );
				}
			}
		}
Example #9
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		public void MarkConstrainedEdge( DTSweepConstraint edge )
		{
			MarkConstrainedEdge( edge.P, edge.Q );
		}
Example #10
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		public bool Contains( DTSweepConstraint e )
		{
			return ( Contains( e.P ) && Contains( e.Q ) );
		}