Represents a *.xa file. It is used to store compressed wav data.
Example #1
0
        public AmbiencePlayer(Ambience amb)
        {
            if (amb.Loop)
            {
                byte[] data = new XAFile(FSO.Content.Content.Get().GetPath(amb.Path)).DecompressedData;
                var stream = new MemoryStream(data);
                sfx = SoundEffect.FromStream(stream);
                stream.Close();

                inst = sfx.CreateInstance();
                inst.IsLooped = true;
                inst.Play();
                fscMode = false;
            }
            else
            {
                fsc = HITVM.Get().PlayFSC(FSO.Content.Content.Get().GetPath(amb.Path));
                fsc.SetVolume(0.33f); //may need tweaking
                fscMode = true;
            }
        }
Example #2
0
        private SoundEffect LoadSound(string filename)
        {
            if (SoundCache.ContainsKey(filename)) return SoundCache[filename];
            byte[] data = new XAFile(BaseDir+filename).DecompressedData;

            var stream = new MemoryStream(data);
            var sfx = SoundEffect.FromStream(stream);
            stream.Close();
            SoundCache.Add(filename, sfx);
            return sfx;
        }