FMOD.VECTOR position = new FMOD.VECTOR(); position.x = 10f; position.y = 0f; position.z = -5f; FMOD.VECTOR velocity = new FMOD.VECTOR(); velocity.x = 0f; velocity.y = 0f; velocity.z = 0f; FMOD.VECTOR orientation = new FMOD.VECTOR(); orientation.x = 0f; orientation.y = 0f; orientation.z = 1f;In the above examples, we create three instances of the FMOD VECTOR structure to represent the position, velocity, and orientation of a sound source in 3D space. The FMOD Core API library is a C++ library, but it provides bindings for C# and other languages as well. These bindings allow developers to use the same features and functions of the FMOD audio system in their C# applications.