private static extern RESULT FMOD_MusicSystem_GetParameters(IntPtr musicsystem, ref MUSIC_ITERATOR it, string filter);
 private static extern RESULT FMOD_MusicSystem_GetNextParameter(IntPtr musicsystem, ref MUSIC_ITERATOR it);
 public RESULT getParameters(ref MUSIC_ITERATOR it, string filter)
 {
     return FMOD_MusicSystem_GetParameters(musicsystemraw, ref it, filter);
 }
 public RESULT getNextParameter(ref MUSIC_ITERATOR it)
 {
     return FMOD_MusicSystem_GetNextParameter(musicsystemraw, ref it);
 }
Example #5
0
    private void _loadParameters()
    {
        FMOD.MUSIC_ITERATOR it = new FMOD.MUSIC_ITERATOR();
        FMOD.RESULT result = FMOD.RESULT.OK;

        if (m_parameters != null || m_musicSystem == null) {
            return ;
        }
        m_parameters = new List<FmodMusicParameter>();
        result = m_musicSystem.getParameters(ref it, "");
        if (result == FMOD.RESULT.OK) {
            while (it.value.ToInt32() != 0) {
                FMOD.MUSIC_ENTITY entity = FmodMusicEntityBuilder.getMusicEntity(it);
                FmodMusicParameter param = new FmodMusicParameter(entity, this);

                m_parameters.Add(param);
            }
        } else {
            Debug.LogError("FMOD_Unity: Error while loading music parameters: " + FMOD.Error.String(result));
        }
    }
Example #6
0
    private void _loadCues()
    {
        FMOD.MUSIC_ITERATOR it = new FMOD.MUSIC_ITERATOR();
        FMOD.RESULT result = FMOD.RESULT.OK;

        if (m_cues != null || m_musicSystem == null) {
            return ;
        }
        m_cues = new List<FmodMusicCue>();
        result = m_musicSystem.getCues(ref it, ""); //TODO: crash here. bad it init ? bad filter ? NOPE, just that a project must be loaded first. At least one. We might have to check on that.
        if (result == FMOD.RESULT.OK) {
            while (it.value.ToInt32() != 0) {
                FMOD.MUSIC_ENTITY entity = FmodMusicEntityBuilder.getMusicEntity(it);
                FmodMusicCue cue = new FmodMusicCue(entity, this);

                m_cues.Add(cue);
            }
        } else {
            Debug.LogError("FMOD_Unity: Error while loading music cues: " + FMOD.Error.String(result));
        }
    }