public void InitFilterApplier() { //musimy zainicjalizowac tutaj, po rozpoczeciu odgrywania dzwieku w channelGroupie //inaczej blad description = new FMOD.DSP_DESCRIPTION(); description.read = myDSPCallback; FMODUnity.RuntimeManager.LowlevelSystem.createDSP(ref description, out DSPfilter); DSPfilter.setBypass(false); FMOD.RESULT r = musicCube.getChannelGroupForInstrument1().addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, DSPfilter); UnityEngine.Debug.Log(r); Channel c; musicCube.getChannelGroupForInstrument1().getChannel(0, out c); c.getFrequency(out currentSampleRate); description2 = new FMOD.DSP_DESCRIPTION(); description2.read = myDSPCallback2; FMODUnity.RuntimeManager.LowlevelSystem.createDSP(ref description2, out DSPfilter2); DSPfilter2.setBypass(false); FMOD.RESULT r2 = musicCube.getChannelGroupForInstrument2().addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, DSPfilter2); UnityEngine.Debug.Log(r2); Channel c2; musicCube.getChannelGroupForInstrument2().getChannel(0, out c2); c2.getFrequency(out currentSampleRate); }
public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) { dsp = null; IntPtr raw; RESULT result = System.FMOD5_System_CreateDSP(this.rawPtr, ref description, out raw); dsp = new DSP(raw); return result; }
public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) { dsp = null; IntPtr raw; RESULT result = System.FMOD5_System_CreateDSP(this.rawPtr, ref description, out raw); dsp = new DSP(raw); return(result); }
public static FMOD.DSP_DESCRIPTION CreateDSPDesc(IntPtr data) { var desc = new FMOD.DSP_DESCRIPTION() { name = "GetWaveData".ToCharArray(), version = 1, // TODO?: Instead of creating a dsp // for each channel, only create one // and set the number of buffers to // the number of channels. numinputbuffers = 1, numoutputbuffers = 1, read = ReadAudioData, userdata = data, }; return(desc); }
// Use this for initialization void Start() { EarmuffsOn = false; earmuffModel.SetActive(false); coefficientsInitialized = false; description = new FMOD.DSP_DESCRIPTION(); description.read = DSPCallback; FMODUnity.RuntimeManager.LowlevelSystem.createDSP(ref description, out DSPfilter); DSPfilter.setBypass(true); FMOD.ChannelGroup channelgroup; FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelgroup); FMOD.RESULT result = channelgroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, DSPfilter); Debug.Log("Adding earmuffs DSP: " + result); FMOD.SPEAKERMODE speakerMode; int numrawspeakers; FMODUnity.RuntimeManager.LowlevelSystem.getSoftwareFormat(out sampleRate, out speakerMode, out numrawspeakers); }
private static extern RESULT FMOD_System_CreateDSP(IntPtr system, ref DSP_DESCRIPTION description, ref IntPtr dsp);
public RESULT createDSP(ref DSP_DESCRIPTION description, ref DSP dsp) { RESULT result = RESULT.OK; IntPtr dspraw = new IntPtr(); DSP dspnew = null; try { result = FMOD_System_CreateDSP(systemraw, ref description, ref dspraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return result; } if (dsp == null) { dspnew = new DSP(); dspnew.setRaw(dspraw); dsp = dspnew; } else { dsp.setRaw(dspraw); } return result; }
//private static extern RESULT FMOD_System_RegisterCodec (IntPtr system, out CODEC_DESCRIPTION description, out uint handle, uint priority); //[DllImport(VERSION.dll)] private static extern RESULT FMOD_System_RegisterDSP (IntPtr system, ref DSP_DESCRIPTION description, out uint handle);
public RESULT createDSP (ref DSP_DESCRIPTION description, out DSP dsp) { dsp = null; IntPtr dspraw; RESULT result = FMOD_System_CreateDSP(rawPtr, ref description, out dspraw); dsp = new DSP(dspraw); return result; }
/* public RESULT registerCodec(ref CODEC_DESCRIPTION description, out uint handle, uint priority) { return FMOD_System_RegisterCodec(rawPtr, ref description, out handle, priority); } */ public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) { return FMOD_System_RegisterDSP(rawPtr, ref description, out handle); }
private static extern RESULT FMOD5_System_CreateDSP(IntPtr system, ref DSP_DESCRIPTION description, out IntPtr dsp);
private static extern RESULT FMOD5_System_RegisterDSP(IntPtr system, ref DSP_DESCRIPTION description, out uint handle);
public RESULT registerDSP(ref DSP_DESCRIPTION description, out uint handle) { return(System.FMOD5_System_RegisterDSP(this.rawPtr, ref description, out handle)); }
private void CreateInputReadDsp() { this.callback = this.ReadCallback; var dspdesc = new DSP_DESCRIPTION(); dspdesc.numinputbuffers = 1; dspdesc.numoutputbuffers = 1; dspdesc.read = this.callback; this.fmodSystem.createDSP(ref dspdesc, out this.recordDsp); }
public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp) { return(FMOD5_System_CreateDSP(handle, ref description, out dsp.handle)); }