void HandleSetMapIconsVisibility(object o, SetMapIconsVisibilityEventArgs e)
 {
     if(e.Type == "scene"){
         if(e.Visibility) Show();
         else Hide ();
     }
 }
 void HandleSetMapIconsVisibility(object o, SetMapIconsVisibilityEventArgs e)
 {
     if(e.Type == type){
         if(e.Visibility) GM.NormalGUIFuncs += RenderNames;
         else GM.NormalGUIFuncs -= RenderNames;
     }
 }