public virtual void Deserialize(BigEndianReader reader)
 {
     PlayerInfo = new JobCrafterDirectoryEntryPlayerInfo();
     PlayerInfo.Deserialize(reader);
     JobInfo = new JobCrafterDirectoryEntryJobInfo();
     JobInfo.Deserialize(reader);
 }
 public override void Deserialize(BigEndianReader reader)
 {
     PlayerInfo = new JobCrafterDirectoryEntryPlayerInfo();
     PlayerInfo.Deserialize(reader);
     var limit = reader.ReadUShort();
     JobInfoList = new JobCrafterDirectoryEntryJobInfo[limit];
     for (int i = 0; i < limit; i++)
     {
         JobInfoList[i] = new JobCrafterDirectoryEntryJobInfo();
         JobInfoList[i].Deserialize(reader);
     }
     PlayerLook = new EntityLook();
     PlayerLook.Deserialize(reader);
 }
 public JobCrafterDirectoryEntryMessage(JobCrafterDirectoryEntryPlayerInfo playerInfo, JobCrafterDirectoryEntryJobInfo[] jobInfoList, EntityLook playerLook)
 {
     PlayerInfo = playerInfo;
     JobInfoList = jobInfoList;
     PlayerLook = playerLook;
 }
 public JobCrafterDirectoryListEntry(JobCrafterDirectoryEntryPlayerInfo playerInfo, JobCrafterDirectoryEntryJobInfo jobInfo)
 {
     PlayerInfo = playerInfo;
     JobInfo = jobInfo;
 }