public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     Fighters = new GameFightFighterInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         Fighters[i] = Types.ProtocolTypeManager.GetInstance<GameFightFighterInformations>(reader.ReadShort());
         Fighters[i].Deserialize(reader);
     }
 }
 public GameFightShowFighterMessage(GameFightFighterInformations informations)
 {
     Informations = informations;
 }
 public GameFightSynchronizeMessage(GameFightFighterInformations[] fighters)
 {
     Fighters = fighters;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     Summon = Types.ProtocolTypeManager.GetInstance<GameFightFighterInformations>(reader.ReadShort());
     Summon.Deserialize(reader);
 }
 public GameActionFightSummonMessage(short actionId, int sourceId, GameFightFighterInformations summon)
     : base(actionId, sourceId)
 {
     Summon = summon;
 }
 public GameFightShowFighterRandomStaticPoseMessage(GameFightFighterInformations informations)
     : base(informations)
 {
 }