Example #1
0
        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            SkyConfigDlg dlg    = new SkyConfigDlg();
            SkyConfig    oldsky = SceneSkyConfig;

            oldsky.Active = false; // disable this config

            dlg.SkyConfig = oldsky;
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                EditorManager.Actions.Add(new SkyConfigChangedAction(SceneV3DLayer, dlg.SkyConfig));
                return(dlg.SkyConfig);
            }

            //restore old sky again
            dlg.SkyConfig.Active = false;
            oldsky.Active        = true;
            oldsky.Update();

            return(oldsky);
        }
Example #2
0
        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            using (SkyConfigDlg dlg = new SkyConfigDlg())
            {
                SkyConfig oldsky = SceneSkyConfig;
                dlg.SkyConfig = oldsky; // this assignment will clone the config
                oldsky.Active = false;  // disable the old config
                dlg.SkyConfig.HidePropertiesInEditor = false;

                if (dlg.ShowDialog() == DialogResult.OK)
                {
                    dlg.SkyConfig.HidePropertiesInEditor = true;
                    EditorManager.Actions.Add(new SkyConfigChangedAction(SceneV3DLayer, dlg.SkyConfig));
                    return(dlg.SkyConfig);
                }

                // restore old sky
                oldsky.Active = true;
                oldsky.Update();

                return(oldsky);
            }
        }
Example #3
0
        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            using (SkyConfigDlg dlg = new SkyConfigDlg())
              {
            SkyConfig oldsky = SceneSkyConfig;
            dlg.SkyConfig = oldsky; // this assignment will clone the config
            oldsky.Active = false;  // disable the old config
            dlg.SkyConfig.HidePropertiesInEditor = false;

            if (dlg.ShowDialog() == DialogResult.OK)
            {
              dlg.SkyConfig.HidePropertiesInEditor = true;
              EditorManager.Actions.Add(new SkyConfigChangedAction(SceneV3DLayer, dlg.SkyConfig));
              return dlg.SkyConfig;
            }

            // restore old sky
            oldsky.Active = true;
            oldsky.Update();

            return oldsky;
              }
        }
Example #4
0
        private void Menu_Engine_EditSky_Click(object sender, System.EventArgs e)
        {
            V3DLayer layer = null;
              if (EditorManager.Scene!=null)
            layer = EditorApp.Scene.V3DLayer;
              if (layer==null || !layer.Modifiable)
            return;

              SkyConfigDlg dlg = new SkyConfigDlg();
              dlg.SkyConfig = layer.SkyConfig; // this assignment will clone the config

              if (dlg.ShowDialog()==DialogResult.OK)
              {
            EditorManager.Actions.Add(new SkyConfigChangedAction(layer,dlg.SkyConfig));
              }
              else
              {
            layer.SkyConfig.Update(); // restore old sky
              }

              dlg.Dispose();
        }
        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            SkyConfigDlg dlg = new SkyConfigDlg();
              SkyConfig oldsky = SceneSkyConfig;
              oldsky.Active = false; // disable this config

              dlg.SkyConfig = oldsky;
              if (dlg.ShowDialog()==DialogResult.OK)
              {
            EditorManager.Actions.Add(new SkyConfigChangedAction(SceneV3DLayer,dlg.SkyConfig));
            return dlg.SkyConfig;
              }

               //restore old sky again
              dlg.SkyConfig.Active = false;
              oldsky.Active = true;
              oldsky.Update();

              return oldsky;
        }
Example #6
0
        private void Menu_Engine_EditSky_Click(object sender, System.EventArgs e)
        {
            V3DLayer layer = null;
              if (EditorManager.Scene!=null)
            layer = EditorApp.Scene.V3DLayer;
              if (layer==null || !layer.Modifiable)
            return;

              using (SkyConfigDlg dlg = new SkyConfigDlg())
              {
            dlg.SkyConfig = layer.SkyConfig; // this assignment will clone the config
            layer.SkyConfig.Active = false;  // set the layer's SkyConfig to inactive, since only one instance should be active at the same time

            dlg.SkyConfig.HidePropertiesInEditor = false;

            if (dlg.ShowDialog() == DialogResult.OK)
            {
              dlg.SkyConfig.HidePropertiesInEditor = true;
              EditorManager.Actions.Add(new SkyConfigChangedAction(layer, dlg.SkyConfig));
            }
            else
            {
              // restore old sky
              layer.SkyConfig.Active = true;
              layer.SkyConfig.Update();
            }
              }
        }