Example #1
0
        public void Write(string fileName)
        {
            using (EOFile file = new EOFile(File.Open(fileName, FileMode.Create, FileAccess.Write)))
            {
                file.AddString("EMF");
                file.AddInt(0);

                byte[] padName = new byte[24];

                for (int i = 0; i < 24; ++i)
                    padName[i] = 0xFF;

                byte[] encName = EncodeString(name);

                Array.Resize(ref encName, Math.Min(24, encName.Length));

                Array.Copy(encName, 0, padName, 24 - encName.Length, encName.Length);

                file.AddBytes(padName);
                file.AddChar((byte)type);
                file.AddChar((byte)effect);
                file.AddChar(music);
                file.AddChar(musicExtra);
                file.AddShort((short)ambientNoise);
                file.AddChar(width);
                file.AddChar(height);
                file.AddShort((short)fillTile);
                file.AddChar(mapAvailable);
                file.AddChar(canScroll);
                file.AddChar(relogX);
                file.AddChar(relogY);
                file.AddChar(unknown);

                file.AddChar((byte)npcs.Count);

                foreach (NPC npc in npcs)
                {
                    file.AddChar(npc.x);
                    file.AddChar(npc.y);
                    file.AddShort((short)npc.id);
                    file.AddChar(npc.spawnType);
                    file.AddShort((short)npc.spawnTime);
                    file.AddChar(npc.amount);
                }

                file.AddChar((byte)unknowns.Count);

                foreach (Unknown unknown_ in unknowns)
                {
                    file.AddBytes(unknown_.data);
                }

                file.AddChar((byte)chests.Count);

                foreach (Chest chest in chests)
                {
                    file.AddChar(chest.x);
                    file.AddChar(chest.y);
                    file.AddShort((short)chest.key);
                    file.AddChar(chest.slot);
                    file.AddShort((short)chest.item);
                    file.AddShort((short)chest.time);
                    file.AddThree((int)chest.amount);
                }

                file.AddChar((byte)tileRows.Count);

                foreach (TileRow row in tileRows)
                {
                    file.AddChar(row.y);
                    file.AddChar((byte)row.tiles.Count);

                    foreach (Tile tile in row.tiles)
                    {
                        file.AddChar(tile.x);
                        file.AddChar((byte)tile.spec);
                    }
                }

                file.AddChar((byte)warprows.Count);

                foreach (WarpRow row in warprows)
                {
                    file.AddChar(row.y);
                    file.AddChar((byte)row.tiles.Count);

                    foreach (Warp warp in row.tiles)
                    {
                        file.AddChar(warp.x);
                        file.AddShort((short)warp.warpMap);
                        file.AddChar(warp.warpX);
                        file.AddChar(warp.warpY);
                        file.AddChar(warp.levelRequirement);
                        file.AddShort((short)warp.door);
                    }
                }

                for (int layer = 0; layer < GFXLayers; ++layer)
                {
                    file.AddChar((byte)gfxRows[layer].Count);

                    foreach (GFXRow row in gfxRows[layer])
                    {
                        file.AddChar(row.y);
                        file.AddChar((byte)row.tiles.Count);

                        foreach (GFX gfx in row.tiles)
                        {
                            file.AddChar(gfx.x);
                            file.AddShort((short)gfx.tile);
                        }
                    }
                }

                file.AddChar((byte)signs.Count);

                foreach (Sign sign in signs)
                {
                    file.AddChar(sign.x);
                    file.AddChar(sign.y);
                    file.AddShort((short)(sign.title.Length + sign.message.Length + 1));
                    file.AddBytes(EncodeString(sign.title + sign.message));
                    file.AddChar((byte)sign.title.Length);
                }

                revisionId = file.WriteHash(3);
            }
        }
Example #2
0
        /// <summary>
        /// Read an EMF file
        /// </summary>
        /// <param name="fileName">File to read the EMF data from</param>
        public void Read(string fileName)
        {
            int outersize;
            int innersize;

            using (EOFile file = new EOFile(File.Open(fileName, FileMode.Open, FileAccess.Read)))
            {
                if (file.GetFixedString(3) != "EMF")
                    throw new Exception("Corrupt or not an EMF file");

                revisionId = file.GetBytes(4);
                byte[] rawname = file.GetBytes(24);

                for (int i = 0; i < 24; ++i)
                {
                    if (rawname[i] == 0xFF)
                    {
                        Array.Resize(ref rawname, i);
                        break;
                    }
                }

                name = DecodeString(rawname);

                type = (Type)file.GetChar();
                effect = (Effect)file.GetChar();
                music = file.GetChar();
                musicExtra = file.GetChar();
                ambientNoise = (ushort)file.GetShort();
                width = file.GetChar();
                height = file.GetChar();
                fillTile = (ushort)file.GetShort();
                mapAvailable = file.GetChar();
                canScroll = file.GetChar();
                relogX = file.GetChar();
                relogY = file.GetChar();
                unknown = file.GetChar();

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    npcs.Add(new NPC()
                    {
                        x = file.GetChar(),
                        y = file.GetChar(),
                        id = (ushort)file.GetShort(),
                        spawnType = file.GetChar(),
                        spawnTime = (ushort)file.GetShort(),
                        amount = file.GetChar()
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    unknowns.Add(new Unknown()
                    {
                        data = file.GetBytes(5)
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    chests.Add(new Chest()
                    {
                        x = file.GetChar(),
                        y = file.GetChar(),
                        key = (ushort)file.GetShort(),
                        slot = file.GetChar(),
                        item = (ushort)file.GetShort(),
                        time = (ushort)file.GetShort(),
                        amount = (uint)file.GetThree()
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    byte y = file.GetChar();
                    innersize = file.GetChar();

                    TileRow row = new TileRow()
                    {
                        y = y,
                        tiles = new List<Tile>(innersize)
                    };

                    for (int ii = 0; ii < innersize; ++ii)
                    {
                        row.tiles.Add(new Tile()
                        {
                            x = file.GetChar(),
                            spec = (TileSpec)file.GetChar()
                        });
                    }

                    tileRows.Add(row);
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    byte y = file.GetChar();
                    innersize = file.GetChar();

                    WarpRow row = new WarpRow()
                    {
                        y = y,
                        tiles = new List<Warp>(innersize)
                    };

                    for (int ii = 0; ii < innersize; ++ii)
                    {
                        row.tiles.Add(new Warp()
                        {
                            x = file.GetChar(),
                            warpMap = (ushort)file.GetShort(),
                            warpX = file.GetChar(),
                            warpY = file.GetChar(),
                            levelRequirement = file.GetChar(),
                            door = (ushort)file.GetShort()
                        });
                    }

                    warprows.Add(row);
                }

                for (int layer = 0; layer < GFXLayers; ++layer)
                {
                    outersize = file.GetChar();
                    gfxRows[layer] = new List<GFXRow>(outersize);

                    for (int i = 0; i < outersize; ++i)
                    {
                        byte y = file.GetChar();
                        innersize = file.GetChar();

                        GFXRow row = new GFXRow()
                        {
                            y = y,
                            tiles = new List<GFX>(innersize)
                        };

                        row.tiles = new List<GFX>(innersize);

                        for (int ii = 0; ii < innersize; ++ii)
                        {
                            row.tiles.Add(new GFX()
                            {
                                x = file.GetChar(),
                                tile = (ushort)file.GetShort()
                            });
                        }

                        gfxRows[layer].Add(row);
                    }
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    Sign sign = new Sign();

                    sign.x = file.GetChar();
                    sign.y = file.GetChar();
                    int msgLength = file.GetShort() - 1;
                    string data = DecodeString(file.GetBytes(msgLength));
                    int titleLength = file.GetChar();
                    sign.title = data.Substring(0, titleLength);
                    sign.message = data.Substring(titleLength);

                    signs.Add(sign);
                }
            }
        }