public PlayerController(PlayerModel player, InputType type, PlayerIndex playerIndex)
        {
            this.player = player;
              inputManager = new InputManager(type, playerIndex);
              keyMap = new Dictionary<PlayerAction, Inputs>();

              // Map actions to keys
              keyMap.Add(PlayerAction.MoveUp, Inputs.Up);
              keyMap.Add(PlayerAction.MoveDown, Inputs.Down);
              keyMap.Add(PlayerAction.MoveLeft, Inputs.Left);
              keyMap.Add(PlayerAction.MoveRight, Inputs.Right);
        }
Example #2
0
        public World()
        {
            // Object Instantiation
              random = new Random();
              player1 = new PlayerModel(this, new Vector2(100, 100), 100, 100);
              ball = new BallModel(this, 200, 200, 10, 10);

              Vector2 randomDirection = new Vector2(
            (float)(random.NextDouble() * (random.NextDouble() * 2 - 1)),
            (float)(random.NextDouble() * (random.NextDouble() * 2 - 1))
            );

              ball.setInitialDirection(randomDirection);

              int w = 64, h = 64, space = 1;

              tiles.Add(new TileModel(this, (w + space) * 0, (h + space) * 0, w, h));
              tiles.Add(new TileModel(this, (w + space) * 1, (h + space) * 0, w, h));
              tiles.Add(new TileModel(this, (w + space) * 2, (h + space) * 0, w, h));
              tiles.Add(new TileModel(this, (w + space) * 3, (h + space) * 0, w, h));
        }
Example #3
0
 public PlayerView(PlayerModel player, Texture2D sprite)
 {
     this.player = player;
       this.sprite = sprite;
 }