Example #1
0
        public void Activate(Player players)
        {
            player = players;
            opposingPlayer = players;

            Effect();
        }
Example #2
0
        public void Trigger(Player target, int duration)
        {
            state = State.ACTIVE;
            player = target;
            timer = duration;

            Init();
        }
Example #3
0
 public void Destroy()
 {
     // Nullify variables
     player = null;
     opposingPlayer = null;
     active = false;
     visible = false;
     description = "";
     chance = 0;
 }
Example #4
0
        public override void Init()
        {
            numPlayers = (teamSize * 2);
            player = new Player[numPlayers];

            // Instantiate players
            if (teamSize == Global.MIN_TEAM_SIZE)
            {
                player[0] = new Player(PlayerIndex.One, Global.RED_TEAM, (int)Player.Orientation.RIGHT, new Vector2(300, 380));
                player[1] = new Player(PlayerIndex.Two, Global.BLUE_TEAM, (int)Player.Orientation.LEFT, new Vector2(1040, 380));
            }
            else if (teamSize == Global.MAX_TEAM_SIZE)
            {
                player[0] = new Player(PlayerIndex.One, Global.RED_TEAM, (int)Player.Orientation.RIGHT, new Vector2(300, 240));
                player[1] = new Player(PlayerIndex.Two, Global.RED_TEAM, (int)Player.Orientation.RIGHT, new Vector2(300, 500));
                player[2] = new Player(PlayerIndex.Three, Global.BLUE_TEAM, (int)Player.Orientation.LEFT, new Vector2(1040, 240));
                player[3] = new Player(PlayerIndex.Four, Global.BLUE_TEAM, (int)Player.Orientation.LEFT, new Vector2(1040, 500));
            }
            else
            {
                System.Console.WriteLine("ERROR: numPlayers is not even (must be set to 2 or 4 in order to play)");
            }

            for (int i = 0; i < numPlayers; i++)
            {
                collisionArray.Add(player[i]);
            }

            redVictorySprite.position.X = blueVictorySprite.position.X = (Program.SCREEN_WIDTH / 2) - 250;
            redVictorySprite.position.Y = blueVictorySprite.position.Y = (Program.SCREEN_HEIGHT / 2) - 350;

            wall.position = new Vector2(((Program.SCREEN_WIDTH / 2) - (wall.width / 2)), 120);

            // Initialise game components
            redCourt.Init();
            blueCourt.Init();
            hud.Init();

            // Update collision array
            collisionArray.Add(wall);

            base.Init();
        }