Example #1
0
 public static GeometricObject CreateObjectFromElement(this RElement ele, Dictionary<string, Texture> txts, ref bool instance)
 {
     string n = ele.Name;
     string name = getName(ele);
     bool shad = getShadow(ele);
     instance = !getInstance(ele);
     Material m = getMaterial(ele, txts);
     if (n == P.Obj.Sph)
     {
         Sphere sph = new Sphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         sph.SetShadows(shad);
         sph.SetMaterial(m);
         return sph;
     }
     else if (n == P.Obj.Box)
     {
         Box box = new Box(ele.Attributes[P.Min].ToVector3(), ele.Attributes[P.Max].ToVector3(), name);
         box.SetShadows(shad);
         box.SetMaterial(m);
         return box;
     }
     else if (n == P.Obj.Plane)
     {
         Plane p = new Plane(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), name);
         p.SetShadows(shad);
         p.SetMaterial(m);
         return p;
     }
     else if (n == P.Obj.Disk)
     {
         Disk d = new Disk(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Annulus)
     {
         Annulus d = new Annulus(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), float.Parse(ele.Attributes[P.IRad].Value), float.Parse(ele.Attributes[P.ORad].Value), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Tri)
     {
         Triangle t = new Triangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.STri)
     {
         SmoothTriangle t = new SmoothTriangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.Rect)
     {
         Rectangle r = new Rectangle(ele.Attributes["P"].ToVector3(), GetVector(ele.Attributes["A"]), GetVector(ele.Attributes["B"]), name);
         r.SetShadows(shad);
         r.SetMaterial(m);
         return r;
     }
     else if (n == P.Obj.OCyl)
     {
         OpenCylinder oc = new OpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Cyl)
     {
         SolidCylinder oc = new SolidCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.OC)
     {
         OpenCone oc = new OpenCone(float.Parse(ele.Attributes[P.Rad].Value), float.Parse(ele.Attributes[P.Height].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.COCyl)
     {
         ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Ins)
     {
         Instance ins = new Instance(GeometricObject.GetObject(ele.Attributes["ObjectRef"].Value), name);
         ins.SetShadows(shad);
         transform(ins, ele);
         if (m != null)
             ins.SetMaterial(m);
         return ins;
     }
     else if (n == P.Obj.Tor)
     {
         Torus tor = new Torus(ele.Attributes[P.Srad].ToFloat(), ele.Attributes[P.Trad].ToFloat(), name);
         tor.SetShadows(shad);
         if (m != null)
             tor.SetMaterial(m);
         return tor;
     }
     else if (n == P.Obj.ConSph)
     {
         ConcaveSphere conc = new ConcaveSphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.ConHsph)
     {
         ConcaveHemisphere conc = new ConcaveHemisphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.Mesh)
     {
         Mesh mesh = new Mesh(name);
         mesh.SetShadows(shad);
         getVertices(mesh, ele);
         getNormals(mesh, ele);
         getFaces(mesh, ele);
         if (m != null)
             mesh.SetMaterial(m);
         return mesh;
     }
     else
     {
         return getCObject(ele);
     }
 }
Example #2
0
 void build11()
 {
     int ns = 100;
     world.ViewPlane.HRes = 600;
     world.ViewPlane.VRes = 600;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Regular(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(-6, 6, 45);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.7f;
     world.Camera = cam;
     Matte plane_material = new Matte(0.9f, 0.9f, Vector3.One);
     XRectangle pl = new XRectangle(new Vector3(-2.5f, 0, -2.5f), new Vector3(0, 0, 5), new Vector3(5, 0, 0), Vector3.Up);
     //Plane pl = new Plane(new Vector3(0), Vector3.Up);
     pl.SetMaterial(plane_material);
     world.Objects.Add(pl);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(-3, 3, 0);
     light.RadianceScale = 2.0f;
     float refl = 0.18f;
     float spec = 0.8f;
     float amb = 0.5f;
     float diff = 1f;
     float exp = 100;
     Group tree = new Group();
     world.Lights.Add(light);
     {
         ImageTexture im = new ImageTexture();
         Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
         im.SetImage(imm);
         im.SetMapping(new SphericalMap());
         SV_Phong sphere_m = new SV_Phong();
         sphere_m.SetCD(im);
         sphere_m.SetSpecularColor(im);
         sphere_m.SetExp(40);
         sphere_m.SetSpecularRC(0.2f);
         sphere_m.SetDiffuseRC(0.6f);
         sphere_m.SetAmbientRC(0.25f);
         Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
         Instance ins = new Instance(sphere);
         ins.SetMaterial(sphere_m);
         ins.RotateY(MathHelper.ToRadians(90));
         ins.Scale(new Vector3(0.4f));
         ins.Translate(new Vector3(0, 0.4f, 0.5f));
         world.Objects.Add(ins);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetRColor(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.8f, 0.45f, 0.1f), 0.45f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetRColor(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(0.7f, 0.4f, 1.5f), 0.4f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetRColor(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.7f, 0.2f, 1.5f), 0.2f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     world.Objects.Add(tree);
 }
Example #3
0
 static GeometricObject getPObject(XElement ele, ref bool instance)
 {
     string typ = ele.Name.LocalName;
     if (ele.Attribute("Instance") != null)
         instance = bool.Parse(getAttribute("Instance", ele));
     else
         instance = false;
     if (typ == "Sphere")
     {
         Sphere sph = new Sphere(getVector(getAttribute("Position", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         sph.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         sph.SetMaterial(getMaterial(ele));
         return sph;
     }
     else if (typ == "Box")
     {
         Box b = new Box(getVector(getAttribute("Min", ele)), getVector(getAttribute("Max", ele)), getAttribute("Name", ele));
         b.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         b.SetMaterial(getMaterial(ele));
         return b;
     }
     else if (typ == "Plane")
     {
         Plane p = new Plane(getVector(getAttribute("Position", ele)), getVector(getAttribute("Direction", ele)), getAttribute("Name", ele));
         p.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         p.SetMaterial(getMaterial(ele));
         return p;
     }
     else if (typ == "Disk")
     {
         Disk d = new Disk(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         d.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         d.SetMaterial(getMaterial(ele));
         return d;
     }
     else if (typ == "Annulus")
     {
         Annulus d = new Annulus(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("InnerRadius", ele)), float.Parse(getAttribute("OuterRadius", ele)), getAttribute("Name", ele));
         d.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         d.SetMaterial(getMaterial(ele));
         return d;
     }
     else if (typ == "Triangle")
     {
         Triangle t = new Triangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele));
         t.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         t.SetMaterial(getMaterial(ele));
         return t;
     }
     else if (typ == "SmoothTriangle")
     {
         SmoothTriangle t = new SmoothTriangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele));
         t.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         t.SetMaterial(getMaterial(ele));
         return t;
     }
     else if (typ == "Rectangle")
     {
         Rectangle r = new Rectangle(getVector(getAttribute("P", ele)), getVector(getAttribute("A", ele)), getVector(getAttribute("B", ele)), getAttribute("Name", ele));
         r.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         r.SetMaterial(getMaterial(ele));
         return r;
     }
     else if (typ == "OpenCylinder")
     {
         OpenCylinder oc = new OpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "OpenCone")
     {
         OpenCone oc = new OpenCone(float.Parse(getAttribute("Radius", ele)), float.Parse(getAttribute("Height", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "ConvexOpenCylinder")
     {
         ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "Instance")
     {
         Instance ins = new Instance(GeometricObject.GetObject(getAttribute("ObjectRef", ele)), getAttribute("Name", ele));
         ins.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         return ins;
     }
     else
     {
         return getCObject(ele);
     }
 }