Example #1
0
        private static void InitializeSpells()
        {
            if (mustDebug)
                Game.PrintChat("InitializeSpells Start");

            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();

            Q = new Spell(SpellSlot.Q, 1000);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 130);

            E = new Spell(SpellSlot.E, 1200);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, 1200);
            R.SetSkillshot(1.5f, 225f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            if (mustDebug)
                Game.PrintChat("InitializeSpells Finish");
        }
Example #2
0
        private static void InitializeSpells()
        {
            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();

            Q = new Spell(SpellSlot.Q, 600);
            Q.SetTargetted(0.25f, float.MaxValue);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 400);
            R.SetTargetted(0.25f, float.MaxValue);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);
        }
Example #3
0
        private static void InitializeSpells()
        {
            igniteManager = new IgniteManager();
            barrierManager = new BarrierManager();

            Q = new Spell(SpellSlot.Q, 1100);
            Q.SetSkillshot(0.25f, 60, 1600, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 900);
            W.SetSkillshot(0.85f, 240, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 650);
            E.SetTargetted(0.2f, float.MaxValue);

            R = new Spell(SpellSlot.R, 750);
            R.SetTargetted(0.2f, float.MaxValue);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);
        }
Example #4
0
        private static void InitializeSpells()
        {
            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();

            Q = new Spell(SpellSlot.Q, 1000);
            Q.SetSkillshot(0.25f, 60, 1700, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 650);
            W.SetTargetted(0.1f, float.MaxValue);

            E = new Spell(SpellSlot.E, 800);
            E.SetTargetted(0.1f, float.MaxValue);

            R = new Spell(SpellSlot.R);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);
        }
Example #5
0
        private static void InitializeSpells()
        {
            if (mustDebug)
                Game.PrintChat("InitializeSpells Start");

            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();
            MinionListToIgnore = new List<int>();

            Q = new Spell(SpellSlot.Q, 630);
            Q.SetTargetted(0.2f, float.MaxValue);

            W = new Spell(SpellSlot.W, 600);

            E = new Spell(SpellSlot.E, 600);
            E.SetTargetted(0.2f, float.MaxValue);

            R = new Spell(SpellSlot.R);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            if (mustDebug)
                Game.PrintChat("InitializeSpells Finish");
        }
Example #6
0
        private static void InitializeSpells()
        {
            if (mustDebug)
                Game.PrintChat("InitializeSpells Start");

            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();
            itemManager = new ItemManager();

            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 950);
            W.SetSkillshot(0.25f, 270f, 1400f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 1200);

            R = new Spell(SpellSlot.R, 850);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            if (mustDebug)
                Game.PrintChat("InitializeSpells Finish");
        }