public void UpdatingAIEventArgsConstructorTest()
 {
     IArtificialIntelligence artificialIntelligence = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatingAIEventArgs target = new UpdatingAIEventArgs( artificialIntelligence, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void NewAITest()
 {
     IArtificialIntelligence artificialIntelligence = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatingAIEventArgs target = new UpdatingAIEventArgs( artificialIntelligence, gameEntity ); // TODO: 初始化为适当的值
     IArtificialIntelligence actual;
     actual = target.NewAI;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatingAI(IArtificialIntelligence artificialIntelligence, WorldEntity gameEntity)
        {
            EventHandler <UpdatingAIEventArgs> tempBeforeEventArgs = m_EventUpdatingAI;

            if (tempBeforeEventArgs != null)
            {
                UpdatingAIEventArgs eventArgs = new UpdatingAIEventArgs(artificialIntelligence, gameEntity);
                tempBeforeEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatingAI( IArtificialIntelligence artificialIntelligence, WorldEntity gameEntity )
 {
     EventHandler<UpdatingAIEventArgs> tempBeforeEventArgs = m_EventUpdatingAI;
     if ( tempBeforeEventArgs != null )
     {
         UpdatingAIEventArgs eventArgs = new UpdatingAIEventArgs( artificialIntelligence, gameEntity );
         tempBeforeEventArgs( this, eventArgs );
     }
 }