Example #1
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Game1 game = new Game1())
     {
         game.Run();
     }
 }
Example #2
0
 public ElementMenu(Game1 to,String a, Funkcja delegat,Vector2 poz)
 {
     temp = delegat;
     text = a;
     temporary = to;
     wielkosc += new Vector2(10,10);
     pozycja = poz;
 }
Example #3
0
 public static void Fullscreen(String a, Game1 dawaj)
 {
     if (dawaj.graphics.IsFullScreen)
         dawaj.graphics.IsFullScreen = false;
     else
         dawaj.graphics.IsFullScreen = true;
     dawaj.graphics.ApplyChanges();
 }
Example #4
0
 public static void Buu(String a,Game1 dawaj)
 {
     switch (a)
     {
         case "Play":
             Config.menu = Menusy.difficulty;
             break;
         case "Resolution":
             Config.menu = Menusy.resolution;
             break;
         case "About":
             Config.menu = Menusy.about;
             break;
     }
 }
Example #5
0
 public static void Rozdzielczosc(String a, Game1 dawaj)
 {
     switch (a)
     {
         case "800x600":
             dawaj.UstawRozdzielczosc(new Vector2(800, 600));
             break;
         case "1024x768":
             dawaj.UstawRozdzielczosc(new Vector2(1024, 768));
             break;
         case "1280x800":
             dawaj.UstawRozdzielczosc(new Vector2(1280, 800));
             break;
         case "1280x1024":
             dawaj.UstawRozdzielczosc(new Vector2(1280, 1024));
             break;
     }
 }
Example #6
0
 public static void Pusta(String a, Game1 dawaj)
 {
 }
Example #7
0
 public static void Exit(String a, Game1 dawaj)
 {
     dawaj.Exit();
 }
Example #8
0
 public static void Back(String a, Game1 dawaj)
 {
     Config.menu = Menusy.main;
 }
Example #9
0
 public static void Trudnosc(String a, Game1 dawaj)
 {
     switch (a)
     {
         case "Easy":
             Config.trudnosc = Difficulty.easy;
             break;
         case "Medium":
             Config.trudnosc = Difficulty.medium;
             break;
         case "Hard":
             Config.trudnosc = Difficulty.hard;
             break;
     }
     Config.statusGry = GameState.inProgress;
     dawaj.Inicjalizacja();
 }