Example #1
0
            public override bool IsContaining(IPoint3D obj)
            {
                if (m_points.Count < 3) return false;
                Point2D p1, p2;
                bool inside = false;

                Point2D oldpt = new Point2D(m_points[m_points.Count - 1].X, m_points[m_points.Count - 1].Y);

                foreach (Point2D pt in m_points)
                {
                    Point2D newpt = new Point2D(pt.X, pt.Y);

                    if (newpt.X > oldpt.X) { p1 = oldpt; p2 = newpt; }
                    else { p1 = newpt; p2 = oldpt; }

                    if ((newpt.X < obj.X) == (obj.X <= oldpt.X)
                        && (obj.Y - p1.Y) * (p2.X - p1.X) < (p2.Y - p1.Y) * (obj.X - p1.X))
                        inside = !inside;

                    oldpt = newpt;
                }
                return inside;
            }
Example #2
0
        /// <summary>
        /// Get the point at the given heading and distance
        /// </summary>
        /// <param name="gameHeading">DOL Heading</param>
        /// <param name="distance">Distance to point</param>
        /// <returns>Point at the given heading and distance</returns>
        public Point2D GetPointFromHeading(ushort heading, int distance)
        {
            double angle = heading*HEADING_TO_RADIAN;
            double targetX = X - (Math.Sin(angle)*distance);
            double targetY = Y + (Math.Cos(angle)*distance);

            var point = new Point2D();

            if (targetX > 0)
                point.X = (int) targetX;
            else
                point.X = 0;

            if (targetY > 0)
                point.Y = (int) targetY;
            else
                point.Y = 0;

            return point;
        }