Example #1
0
        /* This is the method we declared as callback for the hooks we set to
         * NPC. It will be called whenever a player right clicks on NPC
         * or when he whispers something to him.
         */

        protected static void TalkToBaeth(DOLEvent e, object sender, EventArgs args)
        {
            //We get the player from the event arguments and check if he qualifies
            GamePlayer player = ((SourceEventArgs)args).Source as GamePlayer;

            if (player == null)
            {
                return;
            }

            if (npcBaeth.CanGiveQuest(typeof(WingsOfTheIsleHibernia), player) <= 0)
            {
                return;
            }

            //We also check if the player is already doing the quest
            WingsOfTheIsleHibernia quest = player.IsDoingQuest(typeof(WingsOfTheIsleHibernia)) as WingsOfTheIsleHibernia;

            if (quest != null)
            {
                return;
            }

            npcBaeth.TurnTo(player);
            //Did the player rightclick on NPC?
            if (e == GameObjectEvent.Interact)
            {
                if (quest == null)
                {
                    quest            = new WingsOfTheIsleHibernia();
                    quest.QuestGiver = npcBaeth;
                    quest.OfferQuest(player);
                }
            }
        }
Example #2
0
        /* This is our callback hook that will be called when the player clicks
         * on any button in the quest offer dialog. We check if he accepts or
         * declines here...
         */

        private static void CheckPlayerAbortQuest(GamePlayer player, byte response)
        {
            WingsOfTheIsleHibernia quest = player.IsDoingQuest(typeof(WingsOfTheIsleHibernia)) as WingsOfTheIsleHibernia;

            if (quest == null)
            {
                return;
            }

            if (response != 0x00)
            {
                SendSystemMessage(player, "Aborting Quest " + questTitle + ". You can start over again if you want.");
                quest.AbortQuest();
            }
        }
		/* This is the method we declared as callback for the hooks we set to
		 * NPC. It will be called whenever a player right clicks on NPC
		 * or when he whispers something to him.
		 */

		protected static void TalkToBaeth(DOLEvent e, object sender, EventArgs args)
		{
			//We get the player from the event arguments and check if he qualifies		
			GamePlayer player = ((SourceEventArgs) args).Source as GamePlayer;
			if (player == null)
				return;

			if(npcBaeth.CanGiveQuest(typeof(WingsOfTheIsleHibernia), player)  <= 0)
				return;

			//We also check if the player is already doing the quest
			WingsOfTheIsleHibernia quest = player.IsDoingQuest(typeof(WingsOfTheIsleHibernia)) as WingsOfTheIsleHibernia;

			if (quest != null)
				return;

			npcBaeth.TurnTo(player);
			//Did the player rightclick on NPC?
			if (e == GameObjectEvent.Interact)
			{
				if (quest == null)
				{
					quest = new WingsOfTheIsleHibernia();
					quest.QuestGiver = npcBaeth;
					quest.OfferQuest(player);
				}
			}
		}
Example #4
0
        protected static void TalkToJessica(DOLEvent e, object sender, EventArgs args)
        {
            GamePlayer player = ((SourceEventArgs)args).Source as GamePlayer;

            if (player == null)
            {
                return;
            }

            WingsOfTheIsleHibernia quest = player.IsDoingQuest(typeof(WingsOfTheIsleHibernia)) as WingsOfTheIsleHibernia;

            if (quest == null)
            {
                return;
            }

            if (e == GameObjectEvent.Interact)
            {
                if (quest.Step == 1)
                {
                    npcJessica.SayTo(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.WingsOfTheIsle.Jessica1"));
                }
                else if (quest.Step == 3)                  // step 2 is the /search and is advanced when item is found
                {
                    foreach (QuestGoal goal in quest.Goals)
                    {
                        if (goal.Id == STEP3_GOAL_ID && goal.IsAchieved == false)
                        {
                            RemoveItem(player, reedFlute, false);

                            // Jessica will display the conclusion text in the quest dialog
                            quest.QuestGiver = npcJessica;
                            quest.ChooseRewards(player);
                        }
                    }
                }
            }
            else if (e == GameLivingEvent.WhisperReceive)
            {
                WhisperReceiveEventArgs wArgs = (WhisperReceiveEventArgs)args;

                if (wArgs.Text == "island")
                {
                    npcJessica.SayTo(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.WingsOfTheIsle.Jessica2"));
                }
                else if (wArgs.Text == "lost")
                {
                    foreach (QuestGoal goal in quest.Goals)
                    {
                        if (goal.Id == STEP1_GOAL_ID && goal.IsAchieved == false)
                        {
                            goal.Advance();
                            quest.AddGoal(STEP2_GOAL_ID, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.WingsOfTheIsle.Goal2", player.Name), QuestGoal.GoalType.ScoutMission, 1, null);
                            npcJessica.SayTo(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.WingsOfTheIsle.Jessica3"));
                            quest.Step = 2;
                            break;
                        }
                    }
                }
            }
        }