Example #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
Example #2
0
        public ACDEnterKnownMessage(string[] Data, int f2)
        {
            Id = 0x003B;
            Field0 = int.Parse(Data[2]);
            Field1 = int.Parse(Data[3]);
            Field2 = int.Parse(Data[4]);
            Field3 = int.Parse(Data[5]);

            Field4 = null;
            
            if (int.Parse(Data[0])>0)
            Field4 = new WorldLocationMessageData()
             {
                 Field0 = float.Parse(Data[6], System.Globalization.CultureInfo.InvariantCulture),
                 Field1 = new PRTransform()
                 {
                     Field0 = new Quaternion()
                     {
                         Field0 = float.Parse(Data[10], System.Globalization.CultureInfo.InvariantCulture),
                         Field1 = new Vector3D()
                         {
                             Field0 = float.Parse(Data[7], System.Globalization.CultureInfo.InvariantCulture),
                             Field1 = float.Parse(Data[8], System.Globalization.CultureInfo.InvariantCulture),
                             Field2 = float.Parse(Data[9], System.Globalization.CultureInfo.InvariantCulture),
                         },
                     },
                     Field1 = new Vector3D()
                     {
                         Field0 = float.Parse(Data[11], System.Globalization.CultureInfo.InvariantCulture),
                         Field1 = float.Parse(Data[12], System.Globalization.CultureInfo.InvariantCulture),
                         Field2 = float.Parse(Data[13], System.Globalization.CultureInfo.InvariantCulture),
                     },
                 },
                 Field2 = f2, //=int.Parse(Data[14]),
             };

            Field5 = null;
            if (int.Parse(Data[1])>0)
            {
                Field5 = new InventoryLocationMessageData()
                    {
                        Field0 = int.Parse(Data[15]),
                        Field1 = int.Parse(Data[16]),
                        Field2 = new IVector2D()
                        {
                            Field0 = int.Parse(Data[17]),
                            Field1 = int.Parse(Data[18]),
                        }
                    };
            }

            Field6 = new GBHandle()
            {
                Field0 = int.Parse(Data[19]),
                Field1 = int.Parse(Data[20]),
            };
            Field7 = int.Parse(Data[21]);
            Field8 = int.Parse(Data[22]);
            Field9 = int.Parse(Data[23]);
            Field10 = byte.Parse(Data[24]);
        }
Example #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldLocationMessageData();
     Field1.Parse(buffer);
 }