Example #1
0
        public Avatar CreateAvatar(AvatarDefinition avatarDefinition, int objectId, Vector3 pos, bool dispatchWorldListener)
        {
            Avatar avatar;

            if (avatarDefinition.id == "player")
            {
                avatar = new Player(world, avatarDefinition, objectId);
                this.player = avatar as Player;
            }
            else if (avatarDefinition.id == "player_remote")
            {
                avatar = new Player(world, avatarDefinition, objectId);
            }
            else
            {
                avatar = new Avatar(world, avatarDefinition, objectId);
                avatar.AddComponent(new AvatarComponentIA());
            }

            avatar.position = pos;

            avatars.Add(avatar);

            if (dispatchWorldListener)
                world.cwListener.CreateObject(avatar);

            return avatar;
        }
    public GameObject CreateAvatarGameObject(CubeWorld.Avatars.Avatar avatar)
    {
        GameObject  g;
        AvatarUnity avatarUnity;

        if (avatar.definition.id == "player")
        {
            g = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Player", typeof(GameObject)));

            avatarUnity = g.GetComponent <PlayerUnity>();

            gameManagerUnity.playerUnity = g.GetComponent <PlayerUnity>();

            gameManagerUnity.playerUnity.gameManagerUnity = gameManagerUnity;
            gameManagerUnity.playerUnity.avatar           = avatar;
            gameManagerUnity.playerUnity.Reset();
        }
        else
        {
            g           = new GameObject();
            avatarUnity = (NonPlayerAvatarUnity)g.AddComponent(typeof(NonPlayerAvatarUnity));
            avatarUnity.gameManagerUnity = gameManagerUnity;
            avatarUnity.avatar           = avatar;
        }

        unityAvatars.Add(avatarUnity);

        return(g);
    }
        public override void DestroyAvatar(CubeWorld.Avatars.Avatar avatar)
        {
            baseGameplay.DestroyAvatar(avatar);

            server.SendToEveryone(
                new MultiplayerAction(
                    MultiplayerAction.Action.AVATAR_DESTROY,
                    new String[] {
                avatar.objectId.ToString()
            }),
                avatar.objectId
                );
        }
Example #4
0
 public virtual void DestroyAvatar(Avatar avatar)
 {
     world.avatarManager.DestroyAvatar(avatar);
 }
Example #5
0
 public void DestroyAvatar(Avatar avatar)
 {
     avatar.Clear();
     avatars.Remove(avatar);
     world.cwListener.DestroyObject(avatar);
 }
Example #6
0
 public void DestroyAvatar(Avatar avatar)
 {
     avatar.Clear();
     avatars.Remove(avatar);
     world.cwListener.DestroyObject(avatar);
 }