//获得指定扇形的物品(仅供父级场景调用) public Item[] GetSectorItems(Vector2Int sectorCenterPos, Vector2 sectorDir, int sectorRadius, float sectorHalfDegrees, string belong = null, bool isNotIncludeChildScene = false) { List <Item> result = new List <Item>(); var items = GetItems(null, belong, isNotIncludeChildScene); for (var i = 0; i < items.Length; i++) { var item = items[i]; Vector2Int pos = item.GetEnv <Scene>().ToParentPos(item.GetPos(), this); if (AStarUtil.IsInSector(pos, sectorCenterPos, sectorDir, sectorRadius, sectorHalfDegrees)) { result.Add(item); } } return(result.ToArray()); }
public bool IsInSector(Vector2Int sectorCenterPos, Vector2 sectorDir, int sectorRadius, float sectorHalfDegrees) { return(AStarUtil.IsInSector(this.GetPos(), sectorCenterPos, sectorDir, sectorRadius, sectorHalfDegrees)); }