Example #1
0
File: Shop.cs Project: Sohrab/MyRPG
        private List<Shield> GenerateShields()
        {

            List<Shield> shieldList = new List<Shield>();
            Shield shield1 = new Shield();
            Shield shield2 = new Shield();
            Shield shield3 = new Shield();

            shield1 = itemGenerator.GenerateShield(0);
            shield2 = itemGenerator.GenerateShield(1);
            shield3 = itemGenerator.GenerateShield(2);
            shieldList.Add(shield1);
            shieldList.Add(shield2);
            shieldList.Add(shield3);

            return shieldList;

        }
Example #2
0
        public Shield GenerateShield(int _shieldValue)
        {
            Shield genShield = new Shield();


            if (_shieldValue == 0)
            {
                genShield.ShieldArmor = rnd.Next(0, 101);
                genShield.ShieldBlockChance = rnd.Next(0, 6);
                genShield.BuyPrice = rnd.Next(30, 71);
                genShield.ShieldName = SetSheildName(genShield);


            }
            if (_shieldValue == 1)
            {
                genShield.ShieldArmor = rnd.Next(20, 201);
                genShield.ShieldBlockChance = rnd.Next(0, 16);
                genShield.BuyPrice = rnd.Next(71, 140);
                genShield.ShieldName = SetSheildName(genShield);
            }
            if (_shieldValue == 2)
            {
                genShield.ShieldArmor = rnd.Next(100, 301);
                genShield.ShieldBlockChance = rnd.Next(0, 21);
                genShield.BuyPrice = rnd.Next(141, 280);
                genShield.ShieldName = SetSheildName(genShield);
            }
            if (_shieldValue == 3)
            {
                genShield.ShieldArmor = rnd.Next(200, 401);
                genShield.ShieldBlockChance = rnd.Next(10, 31);
                genShield.BuyPrice = rnd.Next(281, 560);
                genShield.ShieldName = SetSheildName(genShield);
            }

            return genShield;
        }
Example #3
0
 public void UnEquipShield(Shield _shield)
 {
     armor = armor - _shield.ShieldArmor;
     blockChance = blockChance - _shield.ShieldBlockChance;
     shieldEquiped = false;
 }
Example #4
0
        //-
        //Shield Methods
        //-

        public void EquipShield(Shield _shield)
        {
            if (_shield != null)
            {
                armor = armor + _shield.ShieldArmor;
                blockChance = blockChance + _shield.ShieldBlockChance;
                shieldEquiped = true;
            }

        }
Example #5
0
        //-
        //SET ITEM NAMES
        //-



        //Set Shield Name
        public string SetSheildName(Shield _genItem)
        {
            string itemName = "";

            //Set Rarity Name
            if (_genItem.ShieldArmor < 101)
            {
                itemName += itemRarityNames[0];
                _genItem.Rarity = 1;
                
            }
            if (_genItem.ShieldArmor > 100 && _genItem.ShieldArmor < 201)
            {
                itemName += itemRarityNames[1];
                _genItem.Rarity = 2;
            }
            if (_genItem.ShieldArmor > 200 && _genItem.ShieldArmor < 301)
            {
                itemName += itemRarityNames[2];
                _genItem.Rarity = 3;
            }
            if (_genItem.ShieldArmor > 300 && _genItem.ShieldArmor < 401)
            {
                itemName += itemRarityNames[3];
                _genItem.Rarity = 4;
            }

            //Set Rank Name
            if (_genItem.ShieldBlockChance < 6)
            {
                itemName += " " + ItemRankNames[0];
                _genItem.Rank = 1;
                _genItem.ImgPath = "Images/Shield1.png";
            }
            if (_genItem.ShieldBlockChance > 5 && _genItem.ShieldBlockChance < 16)
            {
                itemName += " " + ItemRankNames[1];
                _genItem.Rank = 2;
                _genItem.ImgPath = "Images/Shield2.png";
            }
            if (_genItem.ShieldBlockChance > 15 && _genItem.ShieldBlockChance < 21)
            {
                itemName += " " + ItemRankNames[2];
                _genItem.Rank = 3;
                _genItem.ImgPath = "Images/Shield3.png";
            }
            if (_genItem.ShieldBlockChance > 20 && _genItem.ShieldBlockChance < 31)
            {
                itemName += " " + ItemRankNames[3];
                _genItem.Rank = 4;
                _genItem.ImgPath = "Images/Shield4.png";
            }

            //Set Type Name
            itemName += " " + ItemTypeNames[1];

            return itemName;
        }