public TcpSocketClientConfiguration(ISegmentBufferManager bufferManager) { BufferManager = bufferManager; ReceiveBufferSize = 8192; // Specifies the total per-socket buffer space reserved for receives. This is unrelated to the maximum message size or the size of a TCP window. SendBufferSize = 8192; // Specifies the total per-socket buffer space reserved for sends. This is unrelated to the maximum message size or the size of a TCP window. ReceiveTimeout = TimeSpan.Zero; // Receive a time-out. This option applies only to synchronous methods; it has no effect on asynchronous methods such as the BeginSend method. SendTimeout = TimeSpan.Zero; // Send a time-out. This option applies only to synchronous methods; it has no effect on asynchronous methods such as the BeginSend method. NoDelay = true; // Disables the Nagle algorithm for send coalescing. LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. KeepAlive = false; // Use keep-alives. KeepAliveInterval = TimeSpan.FromSeconds(5); // https://msdn.microsoft.com/en-us/library/system.net.sockets.socketoptionname(v=vs.110).aspx ReuseAddress = false; // Allows the socket to be bound to an address that is already in use. SslEnabled = false; SslTargetHost = null; SslClientCertificates = new X509CertificateCollection(); SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketServerConfiguration(ISegmentBufferManager bufferManager) { BufferManager = bufferManager; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); KeepAlive = false; KeepAliveInterval = TimeSpan.FromSeconds(5); ReuseAddress = false; PendingConnectionBacklog = 200; AllowNatTraversal = true; SslEnabled = false; SslServerCertificate = null; SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslClientCertificateRequired = true; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); SessionKeyBuilder = new GuidSessionKeyBuilder(); }
public TcpSocketSaeaClientConfiguration() { BufferManager = new SegmentBufferManager(100, 8192, 1, true); ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketSaeaClientConfiguration() { InitialPooledBufferCount = 4; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketSaeaServerConfiguration() { InitialPooledBufferCount = 100; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. PendingConnectionBacklog = 200; AllowNatTraversal = true; FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketSaeaServerConfiguration() { InitialPooledBufferCount = 100; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. PendingConnectionBacklog = 200; AllowNatTraversal = true; FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketSaeaClientConfiguration(ISegmentBufferManager bufferManager) { BufferManager = bufferManager; ReceiveBufferSize = 8192; // Specifies the total per-socket buffer space reserved for receives. This is unrelated to the maximum message size or the size of a TCP window. SendBufferSize = 8192; // Specifies the total per-socket buffer space reserved for sends. This is unrelated to the maximum message size or the size of a TCP window. ReceiveTimeout = TimeSpan.Zero; // Receive a time-out. This option applies only to synchronous methods; it has no effect on asynchronous methods such as the BeginSend method. SendTimeout = TimeSpan.Zero; // Send a time-out. This option applies only to synchronous methods; it has no effect on asynchronous methods such as the BeginSend method. NoDelay = true; // Disables the Nagle algorithm for send coalescing. LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. KeepAlive = false; // Use keep-alives. KeepAliveInterval = TimeSpan.FromSeconds(5); // https://msdn.microsoft.com/en-us/library/system.net.sockets.socketoptionname(v=vs.110).aspx ReuseAddress = false; // Allows the socket to be bound to an address that is already in use. FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketSaeaServerConfiguration(ISegmentBufferManager bufferManager) { BufferManager = bufferManager; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); KeepAlive = false; KeepAliveInterval = TimeSpan.FromSeconds(5); ReuseAddress = false; PendingConnectionBacklog = 200; AllowNatTraversal = true; FrameBuilder = new LengthPrefixedFrameBuilder(); }
public AsyncTcpSocketClientConfiguration() { InitialPooledBufferCount = 4; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. SslEnabled = false; SslTargetHost = null; SslClientCertificates = new X509CertificateCollection(); SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketClientConfiguration() { InitialPooledBufferCount = 4; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. SslEnabled = false; SslTargetHost = null; SslClientCertificates = new X509CertificateCollection(); SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); }
public AsyncTcpSocketServerConfiguration() { InitialPooledBufferCount = 100; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. PendingConnectionBacklog = 200; AllowNatTraversal = true; SslEnabled = false; SslServerCertificate = null; SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslClientCertificateRequired = true; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); }
public TcpSocketServerConfiguration() { InitialPooledBufferCount = 100; ReceiveBufferSize = 8192; SendBufferSize = 8192; ReceiveTimeout = TimeSpan.Zero; SendTimeout = TimeSpan.Zero; NoDelay = true; LingerState = new LingerOption(false, 0); // The socket will linger for x seconds after Socket.Close is called. PendingConnectionBacklog = 200; AllowNatTraversal = true; SslEnabled = false; SslServerCertificate = null; SslEncryptionPolicy = EncryptionPolicy.RequireEncryption; SslEnabledProtocols = SslProtocols.Ssl3 | SslProtocols.Tls; SslClientCertificateRequired = true; SslCheckCertificateRevocation = false; SslPolicyErrorsBypassed = false; ConnectTimeout = TimeSpan.FromSeconds(15); FrameBuilder = new LengthPrefixedFrameBuilder(); }