Example #1
0
 UIFont _getFontByName(string fontName)
 {
     try {
         string tmpPath = PStr.begin().a(CLPathCfg.self.basePath).a("/").a("upgradeRes").
                          a("/priority/font/").a(CLPathCfg.self.platform).a("/").a(fontName).a(".unity3d").end();
                         #if UNITY_EDITOR
         if (CLCfgBase.self.isEditMode)
         {
             tmpPath = tmpPath.Replace("/upgradeRes/", "/upgradeRes4Publish/");
         }
                         #endif
         AssetBundle atlasBundel = AssetBundle.LoadFromMemory(FileEx.readNewAllBytes(tmpPath));
         if (atlasBundel != null)
         {
             GameObject go = atlasBundel.mainAsset as GameObject;
             atlasBundel.Unload(false);
             atlasBundel = null;
             if (go != null)
             {
                 UIFont font = go.GetComponent <UIFont> ();
                 fontMap [fontName] = font;
                 if (!string.IsNullOrEmpty(font.atlasName))
                 {
                     font.atlas = getAtlasByName(font.atlasName);
                 }
                 return(font);
             }
         }
         return(null);
     } catch (System.Exception e) {
         Debug.LogError(e);
         return(null);
     }
 }
Example #2
0
        UIAtlas _getAtlasByName(string atlasName)
        {
            try
            {
                string tmpPath = PStr.begin().a(CLPathCfg.self.basePath).a("/").a("upgradeRes").
                                 a("/priority/atlas/").a(CLPathCfg.self.platform).a("/").a(atlasName).a(".unity3d").end();
#if UNITY_EDITOR
                if (CLCfgBase.self.isEditMode)
                {
                    tmpPath = tmpPath.Replace("/upgradeRes/", "/upgradeRes4Publish/");
                }
#endif

                AssetBundle atlasBundel = AssetBundle.LoadFromMemory(FileEx.readNewAllBytes(tmpPath));
                if (atlasBundel != null)
                {
                    GameObject go = atlasBundel.mainAsset as GameObject;
                    atlasBundel.Unload(false);
                    atlasBundel = null;
                    if (go != null)
                    {
                        UIAtlas atlas = go.GetComponent <UIAtlas>();
                        atlasMap[atlasName] = atlas;
                        return(atlas);
                    }
                }
                return(null);
            }
            catch (System.Exception e)
            {
                Debug.LogError(e + "===" + atlasName);
                return(null);
            }
        }
Example #3
0
        public UIFont getFontByName(string fontName)
        {
            if (fontMap.ContainsKey(fontName))
            {
                return(fontMap[fontName]);
            }

#if UNITY_EDITOR
            string tmpPath = "";
            if (CLCfgBase.self.isEditMode && !Application.isPlaying)
            {
                tmpPath = PStr.begin()
                          .a("Assets/").a(CLPathCfg.self.basePath).a("/").a("upgradeRes4Dev").
                          a("/priority/font/").a(fontName).a(".prefab").end();
                UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(tmpPath, typeof(UnityEngine.Object));
                if (obj != null)
                {
                    return(((GameObject)obj).GetComponent <UIFont>());
                }
                return(null);
            }
            else
            {
                return(_getFontByName(fontName));
            }
#else
            return(_getFontByName(fontName));
#endif
        }
Example #4
0
        ///  iprogressCallback. 进度回调,回调有两个参数
        ///  ifinishCallback. 完成回调
        ///  isdoUpgrade. 是否做更新处理
        public static void init(object iprogressCallback, object ifinishCallback, bool isdoUpgrade, string _verVerMD5)
        {
            haveUpgrade = false;
            verVerMD5   = _verVerMD5;
            baseUrl     = CLVerManager.self.baseUrl;
            //CLVerManager.self.haveUpgrade = false;
            isNeedUpgradePriority = false;
            localverVer.Clear();
            serververVer.Clear();
            localPriorityVer.Clear();
            serverPriorityVer.Clear();
            otherResVerOld.Clear();
            otherResVerNew.Clear();
            platform = CLPathCfg.self.platform;
            CLVerManager.self.platform = platform;

            mVerverPath    = PStr.begin().a(CLPathCfg.self.basePath).a("/").a(resVer).a("/").a(platform).a("/").a(fverVer).e();
            mVerPrioriPath = PStr.begin().a(CLPathCfg.self.basePath).a("/").a(resVer).a("/").a(platform).a("/").a(versPath).a("/").a(verPriority).e();
            mVerOtherPath  = PStr.begin().a(CLPathCfg.self.basePath).a("/").a(resVer).a("/").a(platform).a("/").a(versPath).a("/").a(verOthers).e();
            CLVerManager.self.mVerverPath    = mVerverPath;
            CLVerManager.self.mVerPrioriPath = mVerPrioriPath;
            CLVerManager.self.mVerOtherPath  = mVerOtherPath;

            progressCallback = iprogressCallback;
            onFinishInit     = ifinishCallback;
            getServerVerverMap();
        }
        static IEnumerator loadPanel(string pName, object callback, object paras)
        {
            if (CLCfgBase.self.isEditMode)
            {
                string path = PStr.begin().a("file://").a(CLPathCfg.persistentDataPath).a("/")
                              .a(CLPathCfg.self.panelDataPath).a(CLPathCfg.self.platform).a("/").a(pName).a(".unity3d").end();
                if (CLCfgBase.self.isEditMode)
                {
                    path = path.Replace("/upgradeRes/", "/upgradeRes4Publish/");
                }
                WWW www = new WWW(path);
                yield return(www);

                if (string.IsNullOrEmpty(www.error))
                {
                    finishGetPanel(pName, www.assetBundle, callback, paras);
                    www.Dispose();
                    www = null;
                }
            }
            else
            {
                string path = PStr.begin().a(CLPathCfg.self.panelDataPath).a(CLPathCfg.self.platform).a("/").a(pName).a(".unity3d").end();
                CLVerManager.self.getNewestRes(path, CLAssetType.assetBundle, (Callback)onGetPanelAssetBundle, true, callback, pName, paras);
            }
        }
Example #6
0
        /// <summary>
        /// Wraps the path. 包装路径,以便支持 dir1/dir2/test.unity3d
        /// </summary>
        /// <returns>The path.</returns>
        /// <param name="basePath">Base path.</param>
        /// <param name="thingName">Thing name.</param>
        public static string wrapPath(string basePath, string thingName)
        {
            string tmpStr = thingName.Replace(".", "/");

            string[] strs = tmpStr.Split('/');
            string   path = basePath;
            int      len  = strs.Length;

            for (int i = 0; i < len - 1; i++)
            {
                path = PStr.begin(path).a("/").a(strs [i]).end();
            }
            path = PStr.begin(path).a("/").a(CLPathCfg.self.platform).a("/").a(strs [len - 1]).a(".unity3d").end();
            return(path);
        }
Example #7
0
        /// <summary>
        /// Saves the new res.保存最新取得的资源
        /// </summary>
        /// <param name='path'>
        /// Path.
        /// </param>
        /// <param name='content'>
        /// Content.
        /// </param>
        void saveNewRes(string path, byte[] content)
        {
            string file = PStr.begin().a(CLPathCfg.persistentDataPath).a("/").a(path).end();

            Directory.CreateDirectory(Path.GetDirectoryName(file));
            File.WriteAllBytes(file, content);
            if (otherResVerNew[path] != null)
            { //优先更新资源已经是最新的了,所以不用再同步
                otherResVerOld[path] = otherResVerNew[path];
                MemoryStream ms = new MemoryStream();
                B2OutputStream.writeMap(ms, otherResVerOld);

                string vpath = PStr.begin().a(CLPathCfg.persistentDataPath).a("/").a(mVerOtherPath).end();
                Directory.CreateDirectory(Path.GetDirectoryName(vpath));
                File.WriteAllBytes(vpath, ms.ToArray());
            }
        }
Example #8
0
        //-- 取得优先更新的资源
        static void getPriorityFiles(string fPath)
        {
            string Url    = "";
            string verVal = MapEx.getString(serverPriorityVer, fPath);

            //--把版本号拼在后面
            Url = PStr.begin().a(baseUrl).a("/").a(fPath).a(".").a(verVal).e();
            //-- print("Url=="..Url);

            WWWEx.get(Url, CLAssetType.bytes,
                      (Callback)onGetPriorityFiles,
                      (Callback)initFailed, fPath, true);

            if (progressCallback != null)
            {
                Utl.doCallback(progressCallback, needUpgradeVerver.Count, progress, WWWEx.getWwwByUrl(Url));
            }
        }
Example #9
0
        public UIAtlas getAtlasByName(string atlasName)
        {
            try
            {
                if (string.IsNullOrEmpty(atlasName))
                {
                    return(null);
                }
                if (atlasMap.ContainsKey(atlasName))
                {
                    return(atlasMap[atlasName]);
                }

#if UNITY_EDITOR
                string tmpPath = "";
                if (CLCfgBase.self.isEditMode && !Application.isPlaying)
                {
                    tmpPath = PStr.begin()
                              .a("Assets/").a(CLPathCfg.self.basePath).a("/").a("upgradeRes4Dev").
                              a("/priority/atlas/").a(atlasName).a(".prefab").end();
                    UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(tmpPath, typeof(UnityEngine.Object));
                    if (obj != null)
                    {
                        return(((GameObject)obj).GetComponent <UIAtlas>());
                    }
                    return(null);
                }
                else
                {
                    return(_getAtlasByName(atlasName));
                }
#else
                return(_getAtlasByName(atlasName));
#endif
            }
            catch (System.Exception e)
            {
                Debug.LogError(atlasName + "==" + e);
                return(null);
            }
        }
Example #10
0
        /// <summary>
        /// Gets the server verver map.取得服务器版本文件的版本信息
        /// </summary>
        static void getServerVerverMap()
        {
            string url = "";

            //if (CLCfgBase.self.hotUpgrade4EachServer)
            //{
            //    //-- 说明是每个服务器单独处理更新控制
            //    url = PStr.begin().a(baseUrl).a("/").a(mVerverPath).a(".").a(verVerMD5).e();
            //}
            //else
            //{
            //    url = PStr.begin().a(baseUrl).a("/").a(mVerverPath).e();
            //}
            url = PStr.begin().a(baseUrl).a("/").a(mVerverPath).e();

            WWWEx.get(
                Utl.urlAddTimes(url), //加了时间戳,保证一定会取得最新的
                CLAssetType.bytes,
                (Callback)onGetServerVerverBuff,
                (Callback)onGetServerVerverBuff, null, true);
        }
Example #11
0
        public void getNewestRes(string path, CLAssetType type, object onGetAsset, bool autoRealseAB, params object[] originals)
        {
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            string verVal = "";

            if (!MapEx.getBool(wwwMap, path))
            {
                bool needSave = false;
                wwwMap[path] = true;
                if (localPriorityVer[path] != null)
                {  //在优先资源里有
                    needSave = false;
                }
                else
                {        //则可能在others里
                    object obj1 = otherResVerOld[path];
                    object obj2 = otherResVerNew[path];
                    if (obj1 == null && obj2 != null)
                    { //本地没有,最新有
                        verVal   = MapEx.getString(otherResVerNew, path);
                        needSave = true;
                    }
                    else if (obj1 != null && obj2 != null)
                    {
                        if (obj1.ToString().Equals(obj2.ToString()))
                        {//本地是最新的
                            needSave = false;
                        }
                        else
                        {    //本地不是最新的
                            verVal   = MapEx.getString(otherResVerNew, path);
                            needSave = true;
                        }
                    }
                    else if (obj1 != null && obj2 == null)
                    {//本地有,最新没有
                        needSave = false;
                    }
                    else
                    {    //都没有找到
                        needSave = false;
#if UNITY_EDITOR
                        //                  Debug.LogWarning ("Not found.path==" + path);
#endif
                    }
                }
                string url = "";
                if (needSave)
                {
                    if (!string.IsNullOrEmpty(verVal))
                    {
                        url = PStr.begin().a(baseUrl).a("/").a(path).a(".").a(verVal).end();
                    }
                    else
                    {
                        url = PStr.begin().a(baseUrl).a("/").a(path).end();
                    }
                    if (isPrintDownload)
                    {
                        Debug.LogWarning(url);
                    }
                }
                else
                {
                    url = PStr.begin().a(CLPathCfg.persistentDataPath).a("/").a(path).end();
                    if (!File.Exists(url))
                    {
                        url = System.IO.Path.Combine(Application.streamingAssetsPath, path);
#if !UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
                        url = PStr.begin().a("file://").a(url).end();
#endif
                    }
                    else
                    {
                        url = PStr.begin().a("file://").a(url).end();
                    }
                }
                doGetContent(path, url, needSave, type, onGetAsset, autoRealseAB, originals);
            }
        }