Example #1
0
        public static void DisplayWeapons()
        {
            if (Weapons.Count == 0)
            {
                Console.WriteLine("You have no weapons."); return;
            }

            for (int i = 0; i < Weapons.Count; i++)
            {
                Console.WriteLine((i + 1).ToString() + "- " + Weapons[i].Display());
                if (Weapons[i] == equippedWeapon)
                {
                    Console.Write(" (Equipped) ");
                }
            }
            int input = EntryManager.Entry(upperLimit: Weapons.Count);

            if (input == 0)
            {
                return;
            }
            else
            {
                equippedWeapon = Weapons[input - 1];
                Console.WriteLine("You equipped " + equippedWeapon.name);
                return;
            }
        }
Example #2
0
        public static void BrowseInventory()
        {
            while (true)
            {
                Console.WriteLine("1- My Weapons");
                Console.WriteLine("2-My Armors");
                Console.WriteLine("3- My Misc Items");
                Console.WriteLine("0- Return");
                int input = EntryManager.Entry(upperLimit: 3);

                if (input == 0)
                {
                    return;
                }
                if (input == 1)
                {
                    DisplayWeapons();
                }
                if (input == 2)
                {
                    DisplayArmors();
                }
                if (input == 3)
                {
                    DisplayMisc();
                }
            }
        }
Example #3
0
        public void TownLoop()
        {
            while (true)
            {
                if (exitGame)
                {
                    return;
                }

                Console.WriteLine("You're in the Town, what do you want to do?");
                foreach (string activity in activityList)
                {
                    Console.WriteLine(activity);
                }
                Console.WriteLine("Enter 0 to open the menu.");
                int input = EntryManager.Entry(upperLimit: 3);

                if (input == 1)
                {
                    blacksmith.Enter();
                }
                if (input == 0)
                {
                    DisplayMenu();
                }
                if (input == 3)
                {
                    DisplayBillboard();
                }
            }
        }
Example #4
0
        public static void DisplayArmors()
        {
            if (Armors.Count == 0)
            {
                Console.WriteLine("You don't have any armor."); return;
            }


            for (int i = 0; i < Armors.Count; i++)
            {
                Console.WriteLine((i + 1).ToString() + "- " + Armors[i].Display());
                if (Armors[i] == equippedArmor)
                {
                    Console.Write(" (Equipped) ");
                }
            }
            Console.WriteLine("Enter the index of the Armor to equip it. Enter 0 to return.");
            int input = EntryManager.Entry(upperLimit: Armors.Count);

            if (input == 0)
            {
                return;
            }
            else
            {
                equippedArmor = Armors[input - 1];
                Console.WriteLine("You equippped " + equippedArmor.name);
                return;
            }
        }
Example #5
0
        private void DisplayMenu()
        {
            while (true)
            {
                Console.WriteLine("1- Inventory");
                Console.WriteLine("2- My Quests");
                Console.WriteLine("0- Close Menu");
                Console.WriteLine("3- Save and Quit");
                int input = EntryManager.Entry(upperLimit: 3);

                if (input == 0)
                {
                    return;
                }
                if (input == 1)
                {
                    Player.BrowseInventory();
                }
                if (input == 2)
                {
                    Player.DisplayActiveQuests();
                }
                if (input == 3)
                {
                    exitGame = true;
                    return;
                }
            }
        }
Example #6
0
        private void BrowseArmors()
        {
            if (armors.Count == 0)
            {
                Console.WriteLine("I don't have any armors for now, you have to wait for the next shipment.");
                return;
            }
            Console.WriteLine("Sure, lets see if we can find a fit for you.");

            while (true)
            {
                for (int i = 0; i < armors.Count; i++)
                {
                    Console.WriteLine($" {i + 1}- {armors[i].Display()}");
                }
                int input = EntryManager.Entry(upperLimit: armors.Count);
                if (input == 0)
                {
                    return;
                }
                else
                {
                    if (armors[input - 1].price > Player.MONEY)
                    {
                        Console.WriteLine("You need more gold for that.");
                        continue;
                    }
                    Player.Armors.Add(armors[input - 1]);
                    Player.MONEY -= armors[input - 1].price;
                    Console.WriteLine($"You bought {armors[input - 1].name}, you now have {Player.MONEY} gold left.");
                    armors.RemoveAt(input - 1);
                    return;
                }
            }
        }
Example #7
0
        public static void LevelUp()
        {
            Console.WriteLine("Level Up!");
            level++;
            Console.WriteLine("You are level " + level);
            Console.WriteLine("You have 1 stat point and 5 perk points.");
            Console.WriteLine("Choose a stat to spend your stat point on.");
            Console.WriteLine("1- Attack: " + BASE_ATTACK[0]);
            Console.WriteLine("2- Defence :" + BASE_DEFENCE);
            Console.WriteLine("3- HP x 5 : " + MAX_HP);
            int input = EntryManager.Entry(upperLimit: 3, LlowerLimit: 1);

            if (input == 1)
            {
                BASE_ATTACK[0]++;
                BASE_ATTACK[1]++;
            }
            else if (input == 2)
            {
                BASE_DEFENCE++;
            }
            else if (input == 3)
            {
                MAX_HP += 5;
            }

            Console.WriteLine("Choose a perk to put your perk points on.");
            Console.WriteLine("1- Speech: " + speech);
            Console.WriteLine("2- Barter: " + barter);
            Console.WriteLine("3- Perception: " + perception);
            input = EntryManager.Entry(upperLimit: 3, LlowerLimit: 1);

            if (input == 1)
            {
                speech += 5;
            }
            else if (input == 2)
            {
                barter += 5;
            }
            else if (input == 3)
            {
                perception += 5;
            }

            HP = MAX_HP;
            Console.WriteLine("Done");
        }
Example #8
0
        private void DisplayBillboard()
        {
            Console.WriteLine("Lets see what the townfolk needs doing.");
            Console.WriteLine("check quests of level...");
            Console.WriteLine($"Enter between 1 and {billboard.Count}");


            int input1 = EntryManager.Entry(upperLimit: billboard.Count);

            if (input1 == 0)
            {
                return;
            }
            else
            {
                while (true)
                {
                    for (int i = 0; i < billboard[input1 - 1].Count; i++)
                    {
                        Console.WriteLine((i + 1).ToString() + "- " + billboard[input1 - 1][i].Display());
                    }
                    Console.WriteLine("Choose a quest to inspect.");
                    int input2 = EntryManager.Entry(upperLimit: billboard[input1 - 1].Count);

                    if (input2 == 0)
                    {
                        return;
                    }
                    else
                    {
                        billboard[input1 - 1][input2 - 1].Inspect();
                        Console.WriteLine("Do you want to take this quest? ");
                        Console.WriteLine("1-yes,  2- no");
                        int choice = EntryManager.Entry(LlowerLimit: 1, upperLimit: 2);
                        if (choice == 2)
                        {
                            return;
                        }
                        else
                        {
                            Player.activeQuests.Add(billboard[input1 - 1][input2 - 1]);
                            billboard[input1 - 1].RemoveAt(input2 - 1);
                            return;
                        }
                    }
                }
            }
        }
Example #9
0
        public static void UseMisc()
        {
            DisplayMisc(use: true);
            Console.WriteLine("Choose an item to use. 0 to return.");
            int input = EntryManager.Entry(upperLimit: miscItems.Count);

            if (input == 0)
            {
                return;
            }
            else
            {
                miscItems[input - 1].Use();
                miscItems.RemoveAt(input - 1);
            }
        }
Example #10
0
        public void Enter()
        {
            Greetings();
            while (true)
            {
                Console.WriteLine("1- Buy");
                Console.WriteLine("2- Sell");
                Console.WriteLine("0- Leave");
                int input = EntryManager.Entry(upperLimit: 2);

                if (input == 0)
                {
                    Console.WriteLine("Come back again later..."); return;
                }
                if (input == 1)
                {
                    BuyScreen();
                }
            }
        }
Example #11
0
        private void BuyScreen()
        {
            Console.WriteLine("Okay what do you need?");
            while (true)
            {
                Console.WriteLine("1- Weapons  2- Armors  3- Misc  0-Nevermind...");
                int input = EntryManager.Entry(upperLimit: 3);

                if (input == 0)
                {
                    return;
                }

                if (input == 1)
                {
                    BrowseWeapons();
                }
                else if (input == 2)
                {
                    BrowseArmors();
                }
            }
        }
Example #12
0
        public static void DisplayActiveQuests()
        {
            if (activeQuests.Count == 0)
            {
                Console.WriteLine("You have no active quests available. Check the town billboard."); return;
            }
            while (true)
            {
                for (int i = 0; i < activeQuests.Count; i++)
                {
                    Console.WriteLine((i + 1).ToString() + "- " + activeQuests[i].name + ". Level " + activeQuests[i].level.ToString());
                }
                Console.WriteLine("Choose a quest to view details of.");
                int input = EntryManager.Entry(upperLimit: activeQuests.Count);

                if (input == 0)
                {
                    return;
                }
                else
                {
                    activeQuests[input - 1].Inspect();
                    Console.WriteLine("Embark?");
                    Console.WriteLine("1-Yes  2- No");

                    int choice = EntryManager.Entry(LlowerLimit: 1, upperLimit: 2);
                    if (choice == 2)
                    {
                        return;
                    }
                    else
                    {
                        activeQuests[input - 1].Embark();
                    }
                }
            }
        }
Example #13
0
        private void BrowseWeapons()
        {
            if (weapons.Count == 0)
            {
                Console.WriteLine("I don't have any weapons for sale right now, you have to wait for the next shipment.");
                return;
            }
            Console.WriteLine("Take a look");
            while (true)
            {
                for (int i = 0; i < weapons.Count; i++)
                {
                    Console.WriteLine($"{i + 1}- {weapons[i].Display()}");
                }
                Console.WriteLine("You have " + Player.MONEY.ToString() + " gold.");
                int input = EntryManager.Entry(upperLimit: weapons.Count);

                if (input == 0)
                {
                    return;
                }

                if (weapons[input - 1].price > Player.MONEY)
                {
                    Console.WriteLine("You don't have enough money for that.");
                }
                else
                {
                    Player.Weapons.Add(weapons[input - 1]);
                    Console.WriteLine("Thank you for your purchase!");
                    Console.WriteLine("Gold -" + weapons[input - 1].price.ToString());
                    Player.MONEY -= weapons[input - 1].price;
                    weapons.RemoveAt(input - 1);
                    return;
                }
            }
        }
Example #14
0
        private void PlayerTurn(bool enemyStunned = false)
        {
            UpdateCooldowns();

            while (true)
            {
                if (enemyStunned)
                {
                    Console.WriteLine("You can escape while the enemy is stunned");
                }

                Console.WriteLine("1- attack, 2- use item, 3-try to escape (20%) 0-Display stats");

                int input = EntryManager.Entry(3);
                if (input == 0)
                {
                    Console.WriteLine($"Player | hp {Player.HP}/{Player.MAX_HP} | Attack {Player.ATTACK[0]}-{Player.ATTACK[1]} | Defence {Player.DEFENCE}");
                    Console.WriteLine($"Enemy | HP {enemy.HP}/{enemy.MAX_HP} | Attack {enemy.ATTACK[0]}-{enemy.ATTACK[1]} | Defence {enemy.DEFENCE}");
                }
                else if (input == 3)
                {
                    if (enemyStunned)
                    {
                        Console.WriteLine("You escape while you have the chance");
                        //end battle
                        escape = true;

                        return;
                    }
                    int r = Player.rng.Next(1, 6);
                    if (r == 5)
                    {
                        Console.WriteLine("You managed to escape.");
                        escape = true;
                    }
                    else
                    {
                        Console.WriteLine("You tried to escape but couldn't.");
                    }
                    return;
                }
                else if (input == 1)
                {
                    while (true)
                    {
                        Player.DisplaySkills(inBattle: true);
                        string strInput = Console.ReadLine();
                        while (!EntryManager.IsDigitsOnly(strInput))
                        {
                            strInput = Console.ReadLine();
                        }
                        int input2 = Int32.Parse(strInput);
                        if (input2 < 0 || input2 > Player.skills.Count || Player.skills[input2 - 1].cooldown != 0)
                        {
                            Console.WriteLine($"you can't do that , enter 0-{Player.skills.Count}.");
                            continue;
                        }

                        if (input2 == 0)
                        {
                            break;
                        }
                        else
                        {
                            //handle skills here
                            if (Equals(Player.skills[input2 - 1].name, "Basic Attack"))
                            {
                                PlayerDealDamage();
                                return;
                            }
                            else if (Equals(Player.skills[input2 - 1].name, "Heavy Attack"))
                            {
                                PlayerDealDamage(multiplier: Player.skills[input2 - 1].dmgMultiplier, accuracyMultiplier: Player.skills[input2 - 1].accMultiplier);
                                Player.skills[input2 - 1].cooldown = Player.skills[input2 - 1].defaultCooldown;
                                return;
                            }
                            else if (Equals(Player.skills[input2 - 1].name, "Piercing Blow"))
                            {
                                Console.WriteLine($"you strike ignoring your enemy's armor.");
                                Player.skills[input2 - 1].cooldown = Player.skills[input2 - 1].defaultCooldown;
                                PlayerDealDamage(multiplier: Player.skills[input2 - 1].dmgMultiplier, accuracyMultiplier: Player.skills[input2 - 1].accMultiplier, pierce: true);
                                return;
                            }
                            else if (Equals(Player.skills[input2 - 1].name, "Stunning Blow"))
                            {
                                Player.skills[input2 - 1].cooldown = Player.skills[input2 - 1].defaultCooldown;
                                PlayerDealDamage(multiplier: Player.skills[input2 - 1].dmgMultiplier, accuracyMultiplier: Player.skills[input2 - 1].accMultiplier, stun: true);
                            }
                        }
                    }
                }
                else if (input == 2)
                {
                    while (true)
                    {
                        Player.DisplayMisc();
                        if (Player.miscItems.Count == 0)
                        {
                            break;
                        }
                        int input2 = Int32.Parse(Console.ReadLine());
                        while (input2 < 0 || input2 > Player.miscItems.Count)
                        {
                            Console.WriteLine($"Invalid entry, enter 0-{Player.miscItems.Count}.");
                            input2 = Int32.Parse(Console.ReadLine());
                        }
                        if (input2 == 0)
                        {
                            break;
                        }
                        else
                        {
                            Player.miscItems[input2 - 1].Use();
                            Player.miscItems.RemoveAt(input2 - 1);
                            return;
                        }
                    }
                }
            }
        }