private void Timer_Callback(object o)
        {
            lock (_locker)
            {
                try
                {
                    //Consulto el estado de la conexión
                    bool _isConnected = GetConnectionState();

                    //Si hay cambio en el estado
                    if (!(_wasConnected == _isConnected))
                    {
                        //Lanzo el evento
                        ConnectionStateChangedEventArgs e = new ConnectionStateChangedEventArgs();
                        e.IsConnected = _isConnected;
                        this.OnConnectionStateChanged(e);
                    }

                    _wasConnected = _isConnected;
                }
                catch (Exception ex)
                {
                    ErrorEventArgs errorArgs = new ErrorEventArgs();
                    errorArgs.CustomeError = ex;
                    this.OnErrorOccurred(errorArgs);
                }
            }
        }
 protected void OnConnectionStateChanged(ConnectionStateChangedEventArgs e)
 {
     if (ConnectionStateChanged != null)
     {
         ConnectionStateChanged(this, e);
     }
 }